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votingTime: 20 --- !u!4 &157909815 Transform: m_ObjectHideFlags: 0 @@ -987,6 +987,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 3b41deef4ebd372d5a18eabdb00cfbb4, type: 3} m_Name: m_EditorClassIdentifier: + cameraManager: {fileID: 1181392807} --- !u!114 &429358653 MonoBehaviour: m_ObjectHideFlags: 0 @@ -1022,7 +1023,7 @@ MonoBehaviour: EndGame: {fileID: 1850164816} myRoom: code: - currentQuestion: 0 + currentQuestionId: creationDate: 0 currentState: 0 --- !u!1 &436596783 diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index 050b758..27820e1 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -374,6 +374,34 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs e) break; } + case (int)GameState.PropositionsSent: + { + + if (TakePicture.activeInHierarchy) + { + TakePicture.SetActive(false); + WaitingOtherPlayers.SetActive(true); + } + break; + } + case (int)GameState.MakeVote: + { + if (TakePicture.activeInHierarchy) + { + TakePicture.SetActive(false); + VotePicture.SetActive(true); + + } + if (WaitingOtherPlayers.activeInHierarchy) + { + WaitingOtherPlayers.SetActive(false); + VotePicture.SetActive(true); + + } + + break; + } + } } diff --git a/Assets/Scripts/ShowPlayerVote.cs b/Assets/Scripts/ShowPlayerVote.cs new file mode 100644 index 0000000..5cceba7 --- /dev/null +++ b/Assets/Scripts/ShowPlayerVote.cs @@ -0,0 +1,41 @@ +using System.Collections; +using System.Collections.Generic; +using TMPro; +using UnityEngine; + +public class ShowPlayerVote : MonoBehaviour +{ + + public List playersPrefab = new List(); + + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + + public void ShowBlockWithPlayerName(List _votedPlayers) + { + if (playersPrefab.Count < _votedPlayers.Count) return; + + for(int i =0; i < _votedPlayers.Count; i++) + { + Player player = _votedPlayers[i]; + if(player != null) + { + playersPrefab[i].SetActive(true); + playersPrefab[i].GetComponentInChildren().text = player.name; + } + } + } + + + + +} diff --git a/Assets/Scripts/ShowPlayerVote.cs.meta b/Assets/Scripts/ShowPlayerVote.cs.meta new file mode 100644 index 0000000..3909a34 --- /dev/null +++ b/Assets/Scripts/ShowPlayerVote.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 05b4874bb9b57a54b970657c1f84d653 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/StorageManager.cs b/Assets/Scripts/StorageManager.cs index f5705a7..1c2632d 100644 --- a/Assets/Scripts/StorageManager.cs +++ b/Assets/Scripts/StorageManager.cs @@ -6,7 +6,7 @@ public class StorageManager : MonoBehaviour { - public GameObject managers; + public CameraManager cameraManager; private StorageReference storage; private DatabaseReference realtimeDB; @@ -36,10 +36,8 @@ void Update() public void UploadPhoto(string roomCode, string playerId, int question, int proposition) { - Texture2D photo = managers.GetComponent().GetPhoto(); + Texture2D photo = cameraManager.GetPhoto(); byte[] photoBytes = ImageConversion.EncodeToJPG(photo); - - GameManager game = managers.GetComponent(); string imageUuid = Guid.NewGuid().ToString(); StorageReference imageRef = storage.Child($"{roomCode}/{playerId}/{imageUuid}.png");