update current state + sendExplanation
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parent
8e77f1cb13
commit
8519964e06
@ -1,5 +1,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using Firebase.Database;
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using Firebase.Database;
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using Firebase.Extensions;
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using Firebase.Extensions;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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@ -11,9 +12,7 @@
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/// </summary>
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/// </summary>
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public class GameManager : MonoBehaviour
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public class GameManager : MonoBehaviour
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{
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{
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private GameState currentState;
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private List<Player> players = new();
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private List<Player> players = new();
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private bool isFirst = false;
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public Player currentPlayer = null;
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public Player currentPlayer = null;
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public Question currentQuestion = null;
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public Question currentQuestion = null;
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@ -58,15 +57,13 @@ private void Start()
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}
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}
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private void OnApplicationQuit()
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private void OnApplicationQuit()
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{
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{
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myOnlineRoom.Child("players").Child(currentPlayer.id).RemoveValueAsync();
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myOnlineRoom.Child("players").Child(currentPlayer.id).RemoveValueAsync().ContinueWithOnMainThread(task =>
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{
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Debug.Log($"delete player {currentPlayer.name}");
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Debug.Log($"delete player {currentPlayer.name}");
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myRoom = null;
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myOnlineRoom.ValueChanged -= OnRoomUpdate;
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});
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}
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}
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public GameState GetCurrentState()
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{
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return currentState;
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}
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private void Initialize()
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private void Initialize()
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{
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{
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@ -125,7 +122,7 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
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{
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{
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//then subscribe to it
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//then subscribe to it
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myOnlineRoom.ValueChanged += OnRoomUpdate;
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myOnlineRoom.ValueChanged += OnRoomUpdate;
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currentState = GameState.WaitingForOtherPlayersToJoin;
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myRoom.currentState = (int)GameState.WaitingForOtherPlayersToJoin;
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players.Add(currentPlayer);
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players.Add(currentPlayer);
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WaitingRoom.SetActive(true);
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WaitingRoom.SetActive(true);
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@ -203,19 +200,13 @@ public void StartGame()
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Debug.Log(JSON);
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Debug.Log(JSON);
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try
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try
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{
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{
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myOnlineRoom.Child("currentState").SetValueAsync(2).ContinueWithOnMainThread(task =>
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sendCurrentState(GameState.Explanation, () =>
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{
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if (task.IsFaulted)
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{
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Debug.LogException(task.Exception);
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}
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else
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{
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{
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Debug.Log($"start the game", this);
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Debug.Log($"start the game", this);
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currentState = GameState.Explanation;
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myRoom.currentState = (int)GameState.Explanation;
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WaitingRoom.SetActive(false);
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WaitingRoom.SetActive(false);
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BeforeStart.SetActive(true);
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BeforeStart.SetActive(true);
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}
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});
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});
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}
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}
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catch (Exception ex)
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catch (Exception ex)
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@ -233,7 +224,7 @@ public void StartGame()
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/// <param name="_prompt">The prompt to display</param>
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/// <param name="_prompt">The prompt to display</param>
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public void MakeAProposition(Prompt _prompt)
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public void MakeAProposition(Prompt _prompt)
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{
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{
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currentState = GameState.MakeProposition;
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//currentState = GameState.MakeProposition;
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}
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}
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/// <summary>
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/// <summary>
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@ -283,13 +274,30 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
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{
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{
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Debug.LogException(ex);
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Debug.LogException(ex);
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}
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}
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if(myRoom == null) {
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switch (currentState)
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return;
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}
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switch (myRoom.currentState)
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{
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{
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case GameState.WaitingForOtherPlayersToJoin:
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case (int)GameState.WaitingForOtherPlayersToJoin:
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{
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{
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CheckIfIAmTheFirst(myRoom.GetPlayerList());
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CheckIfIAmTheFirst(myRoom.GetPlayerList());
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UpdateDisplayedListUser(myRoom.GetPlayerList());
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UpdateDisplayedListUser(myRoom.GetPlayerList());
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break;
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}
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case (int)GameState.Explanation:
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{
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break;
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}
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case (int)GameState.MakeProposition:
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{
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if (BeforeStart.activeInHierarchy)
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{
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BeforeStart.SetActive(false);
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TakePicture.SetActive(true);
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}
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break;
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break;
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}
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}
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}
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}
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@ -307,16 +315,38 @@ private void UpdateDisplayedListUser(List<Player> players)
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private void CheckIfIAmTheFirst(List<Player> players)
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private void CheckIfIAmTheFirst(List<Player> players)
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{
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{
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bool isFirst = false;
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if (players.Count > 1)
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if (players.Count > 1)
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{
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{
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IOrderedEnumerable<Player> sortedList = players.OrderBy(x=>x.creationDate);
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if(sortedList.Last().id == currentPlayer.id)
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{
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isFirst = true;
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}
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}
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if (isFirst)
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{
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submitStartGame.SetActive(true);
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}
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}
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public void sendCurrentState(GameState state,Action callback_oncCurrentStateSent)
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{
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myOnlineRoom.Child("currentState").SetValueAsync((int)state).ContinueWithOnMainThread(task =>
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{
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if (task.IsFaulted)
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{
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Debug.LogException(task.Exception);
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}
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}
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else
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else
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{
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{
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callback_oncCurrentStateSent?.Invoke();
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}
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}); ;
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}
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}
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}
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public void OnClickSubmitSignIn()
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public void OnClickSubmitSignIn()
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{
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{
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