Merge branch 'main' of https://github.com/LeGall29/GGJ2024
This commit is contained in:
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<id>k__BackingField: 8c52bab5-726b-42d6-bc54-42ed1898a50c
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@ -11,14 +11,34 @@ public class CameraManager : MonoBehaviour
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void Start()
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{
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webCamTexture = new WebCamTexture();
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//gameObject.transform.rotation = transform.rotation * Quaternion.AngleAxis(webCamTexture.videoRotationAngle, Vector3.up);
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WebcamResume();
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}
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// Update is called once per frame
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void Update()
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{
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gameObject.GetComponent<RawImage>().texture = webCamTexture;
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gameObject.GetComponent<RawImage>().material.mainTexture = webCamTexture;
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var x = 0;
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var y = 0;
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if (webCamTexture.height > webCamTexture.width)
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{
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}
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size = webCamTexture.height;
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x = (webCamTexture.width - webCamTexture.height) / 2;
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}
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Texture2D cropped = new(size, size);
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cropped.SetPixels(webCamTexture.GetPixels(x, y, size, size));
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cropped.Apply();
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gameObject.GetComponent<RawImage>().texture = cropped;
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gameObject.GetComponent<RawImage>().material.mainTexture = cropped;
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}
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public void WebcamResume()
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@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class Room
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@ -7,5 +8,15 @@ public class Room
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public List<Question> questions;
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public List<Player> players;
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public int currentQuestion;
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public int creationDate;
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public double creationDate;
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public Room(string _code)
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{
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this.code = _code;
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this.creationDate = System.DateTime.Now.ToOADate();
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this.players = new List<Player>();
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this.questions = new List<Question>();
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this.currentQuestion = 0;
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}
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}
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@ -1,10 +1,16 @@
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using System.Collections;
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using System.Collections.Generic;
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using Firebase;
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using Firebase.Database;
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using Firebase.Extensions;
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using TMPro;
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using UnityEngine;
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using System;
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public class RoomManager : MonoBehaviour
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{
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private RoomState currentState;
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private Room currentRoom = null;
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private List<Player> players;
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public float propositionTime = 60;
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@ -25,13 +31,108 @@ public class RoomManager : MonoBehaviour
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/// </summary>
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private int numberOfQuestionVoted = 0;
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DatabaseReference realtimeDB;
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/// <summary>
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/// TextMeshPro that show the value of the current rooom code
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/// </summary>
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public TextMeshProUGUI roomCodeLabel;
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private void Awake()
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{
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FirebaseInitializer.Instance.onFirebaseReady += Initialize;
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}
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private void Start()
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{
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propositionCurrentTime = propositionTime;
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votingCurrentTime = votingTime;
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}
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private void OnApplicationQuit()
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{
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realtimeDB.Child("rooms").Child(currentRoom.code).RemoveValueAsync();
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Debug.Log($"delete room {currentRoom.code}");
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currentRoom = null;
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}
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private void Initialize()
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{
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FirebaseInitializer.Instance.onFirebaseReady -= Initialize;
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realtimeDB = FirebaseDatabase.DefaultInstance.RootReference;
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Debug.Log("Realtime DB initialized");
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CreateNewRoom();
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}
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/// <summary>
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/// Check all the rooms in the server and give back the number already taken
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/// </summary>
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private void WhichCodesAreAlreadyUsed(Action<List<int>> callback_OnCodesChecked)
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{
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List<int> alreadyUsedCodes = new List<int>();
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realtimeDB.Child("rooms").GetValueAsync().ContinueWithOnMainThread(task =>
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{
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if (task.IsFaulted)
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{
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Debug.LogException(task.Exception);
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}
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else if (task.IsCompleted)
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{
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DataSnapshot snapshot = task.Result;
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List<Room> onlineRooms = JsonUtility.FromJson<List<Room>>(snapshot.GetRawJsonValue());
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foreach (Room r in onlineRooms)
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{
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alreadyUsedCodes.Add(int.Parse(r.code));
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}
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}
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callback_OnCodesChecked?.Invoke(alreadyUsedCodes);
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});
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}
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/// <summary>
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/// Automatically called at start of game
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/// </summary>
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[ContextMenu("Create New Room")]
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public void CreateNewRoom()
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{
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WhichCodesAreAlreadyUsed(codes =>
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{
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Room newRoom = new Room(GenerateRandomAvailableCode(codes).ToString("D4"));
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currentRoom = newRoom;
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string JSON = JsonUtility.ToJson(newRoom);
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realtimeDB.Child("rooms").Child(newRoom.code).SetRawJsonValueAsync(JSON).ContinueWithOnMainThread(task =>
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{
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Debug.Log($"room {currentRoom.code} has been created on the server");
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//TODO MARINE : uncomment and reference the correct game object
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//roomCodeLabel.text = currentRoom.code;
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});
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});
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}
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/// <summary>
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/// Generate a code between 0 and 1000 that is not in the list
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/// </summary>
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/// <param name="_impossibleCodes">the list of code you don"t want to get</param>
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/// <returns></returns>
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private int GenerateRandomAvailableCode(List<int> _impossibleCodes)
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{
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int random = UnityEngine.Random.Range(0, 1000);
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while (_impossibleCodes.Contains(random))
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{
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Debug.Log($"{random} is already taken, choosing another room code", this);
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random = UnityEngine.Random.Range(0, 1000);
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}
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return random;
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}
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private void DisplayRoomCode()
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{
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}
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public void PlayerSendProposition(Proposition _proposition)
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{
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|
@ -8,7 +8,7 @@ PlayerSettings:
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AndroidProfiler: 0
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AndroidFilterTouchesWhenObscured: 0
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AndroidEnableSustainedPerformanceMode: 0
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defaultScreenOrientation: 4
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||||
defaultScreenOrientation: 0
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||||
targetDevice: 2
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||||
useOnDemandResources: 0
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||||
accelerometerFrequency: 60
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||||
@ -48,7 +48,6 @@ PlayerSettings:
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defaultScreenHeightWeb: 600
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m_StereoRenderingPath: 0
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m_ActiveColorSpace: 1
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||||
unsupportedMSAAFallback: 0
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m_SpriteBatchVertexThreshold: 300
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m_MTRendering: 1
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mipStripping: 0
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||||
@ -76,7 +75,6 @@ PlayerSettings:
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||||
androidMinimumWindowWidth: 400
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androidMinimumWindowHeight: 300
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||||
androidFullscreenMode: 1
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||||
androidAutoRotationBehavior: 1
|
||||
defaultIsNativeResolution: 1
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||||
macRetinaSupport: 1
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||||
runInBackground: 1
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||||
@ -88,7 +86,6 @@ PlayerSettings:
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||||
hideHomeButton: 0
|
||||
submitAnalytics: 1
|
||||
usePlayerLog: 1
|
||||
dedicatedServerOptimizations: 0
|
||||
bakeCollisionMeshes: 0
|
||||
forceSingleInstance: 0
|
||||
useFlipModelSwapchain: 1
|
||||
@ -128,7 +125,6 @@ PlayerSettings:
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||||
switchNVNMaxPublicTextureIDCount: 0
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||||
switchNVNMaxPublicSamplerIDCount: 0
|
||||
switchNVNGraphicsFirmwareMemory: 32
|
||||
switchMaxWorkerMultiple: 8
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||||
stadiaPresentMode: 0
|
||||
stadiaTargetFramerate: 0
|
||||
vulkanNumSwapchainBuffers: 3
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||||
@ -137,8 +133,6 @@ PlayerSettings:
|
||||
vulkanEnableLateAcquireNextImage: 0
|
||||
vulkanEnableCommandBufferRecycling: 1
|
||||
loadStoreDebugModeEnabled: 0
|
||||
visionOSBundleVersion: 1.0
|
||||
tvOSBundleVersion: 1.0
|
||||
bundleVersion: 0.1
|
||||
preloadedAssets: []
|
||||
metroInputSource: 0
|
||||
@ -151,7 +145,6 @@ PlayerSettings:
|
||||
isWsaHolographicRemotingEnabled: 0
|
||||
enableFrameTimingStats: 0
|
||||
enableOpenGLProfilerGPURecorders: 1
|
||||
allowHDRDisplaySupport: 0
|
||||
useHDRDisplay: 0
|
||||
hdrBitDepth: 0
|
||||
m_ColorGamuts: 00000000
|
||||
@ -163,6 +156,7 @@ PlayerSettings:
|
||||
applicationIdentifier:
|
||||
Android: fr.snaparazzi
|
||||
Standalone: fr.spnaparazzi
|
||||
iPhone: fr.snaparazzi
|
||||
buildNumber:
|
||||
Standalone: 0
|
||||
VisionOS: 0
|
||||
@ -596,7 +590,7 @@ PlayerSettings:
|
||||
switchSocketConcurrencyLimit: 14
|
||||
switchScreenResolutionBehavior: 2
|
||||
switchUseCPUProfiler: 0
|
||||
switchEnableFileSystemTrace: 0
|
||||
switchUseGOLDLinker: 0
|
||||
switchLTOSetting: 0
|
||||
switchApplicationID: 0x01004b9000490000
|
||||
switchNSODependencies:
|
||||
@ -726,6 +720,7 @@ PlayerSettings:
|
||||
switchSocketBufferEfficiency: 4
|
||||
switchSocketInitializeEnabled: 1
|
||||
switchNetworkInterfaceManagerInitializeEnabled: 1
|
||||
switchPlayerConnectionEnabled: 1
|
||||
switchUseNewStyleFilepaths: 1
|
||||
switchUseLegacyFmodPriorities: 0
|
||||
switchUseMicroSleepForYield: 1
|
||||
|
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