Merge branch 'main' of https://github.com/LeGall29/GGJ2024
This commit is contained in:
commit
7ceb0a1c58
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@ -11,14 +11,34 @@ public class CameraManager : MonoBehaviour
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|||||||
void Start()
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void Start()
|
||||||
{
|
{
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||||||
webCamTexture = new WebCamTexture();
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webCamTexture = new WebCamTexture();
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||||||
|
//gameObject.transform.rotation = transform.rotation * Quaternion.AngleAxis(webCamTexture.videoRotationAngle, Vector3.up);
|
||||||
WebcamResume();
|
WebcamResume();
|
||||||
}
|
}
|
||||||
|
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||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
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void Update()
|
||||||
{
|
{
|
||||||
gameObject.GetComponent<RawImage>().texture = webCamTexture;
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var x = 0;
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gameObject.GetComponent<RawImage>().material.mainTexture = webCamTexture;
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var y = 0;
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||||||
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var size = webCamTexture.height;
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||||||
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||||||
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if (webCamTexture.height > webCamTexture.width)
|
||||||
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{
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||||||
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size = webCamTexture.width;
|
||||||
|
y = (webCamTexture.height - webCamTexture.width) / 2;
|
||||||
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}
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||||||
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else if (webCamTexture.height < webCamTexture.width)
|
||||||
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{
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||||||
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size = webCamTexture.height;
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||||||
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x = (webCamTexture.width - webCamTexture.height) / 2;
|
||||||
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}
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||||||
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||||||
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Texture2D cropped = new(size, size);
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||||||
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cropped.SetPixels(webCamTexture.GetPixels(x, y, size, size));
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||||||
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cropped.Apply();
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||||||
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||||||
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gameObject.GetComponent<RawImage>().texture = cropped;
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||||||
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gameObject.GetComponent<RawImage>().material.mainTexture = cropped;
|
||||||
}
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}
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||||||
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||||||
public void WebcamResume()
|
public void WebcamResume()
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||||||
|
@ -1,4 +1,5 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
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|
using UnityEngine;
|
||||||
|
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||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
public class Room
|
public class Room
|
||||||
@ -7,5 +8,15 @@ public class Room
|
|||||||
public List<Question> questions;
|
public List<Question> questions;
|
||||||
public List<Player> players;
|
public List<Player> players;
|
||||||
public int currentQuestion;
|
public int currentQuestion;
|
||||||
public int creationDate;
|
public double creationDate;
|
||||||
|
|
||||||
|
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||||||
|
public Room(string _code)
|
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|
{
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|
this.code = _code;
|
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|
this.creationDate = System.DateTime.Now.ToOADate();
|
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|
this.players = new List<Player>();
|
||||||
|
this.questions = new List<Question>();
|
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|
this.currentQuestion = 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,10 +1,16 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Firebase;
|
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|
using Firebase.Database;
|
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|
using Firebase.Extensions;
|
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|
using TMPro;
|
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using UnityEngine;
|
using UnityEngine;
|
||||||
|
using System;
|
||||||
|
|
||||||
public class RoomManager : MonoBehaviour
|
public class RoomManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
private RoomState currentState;
|
private RoomState currentState;
|
||||||
|
private Room currentRoom = null;
|
||||||
private List<Player> players;
|
private List<Player> players;
|
||||||
|
|
||||||
public float propositionTime = 60;
|
public float propositionTime = 60;
|
||||||
@ -25,13 +31,108 @@ public class RoomManager : MonoBehaviour
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private int numberOfQuestionVoted = 0;
|
private int numberOfQuestionVoted = 0;
|
||||||
|
|
||||||
|
DatabaseReference realtimeDB;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// TextMeshPro that show the value of the current rooom code
|
||||||
|
/// </summary>
|
||||||
|
public TextMeshProUGUI roomCodeLabel;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
FirebaseInitializer.Instance.onFirebaseReady += Initialize;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
|
||||||
propositionCurrentTime = propositionTime;
|
propositionCurrentTime = propositionTime;
|
||||||
votingCurrentTime = votingTime;
|
votingCurrentTime = votingTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnApplicationQuit()
|
||||||
|
{
|
||||||
|
realtimeDB.Child("rooms").Child(currentRoom.code).RemoveValueAsync();
|
||||||
|
Debug.Log($"delete room {currentRoom.code}");
|
||||||
|
currentRoom = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Initialize()
|
||||||
|
{
|
||||||
|
FirebaseInitializer.Instance.onFirebaseReady -= Initialize;
|
||||||
|
realtimeDB = FirebaseDatabase.DefaultInstance.RootReference;
|
||||||
|
Debug.Log("Realtime DB initialized");
|
||||||
|
CreateNewRoom();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Check all the rooms in the server and give back the number already taken
|
||||||
|
/// </summary>
|
||||||
|
private void WhichCodesAreAlreadyUsed(Action<List<int>> callback_OnCodesChecked)
|
||||||
|
{
|
||||||
|
List<int> alreadyUsedCodes = new List<int>();
|
||||||
|
realtimeDB.Child("rooms").GetValueAsync().ContinueWithOnMainThread(task =>
|
||||||
|
{
|
||||||
|
if (task.IsFaulted)
|
||||||
|
{
|
||||||
|
Debug.LogException(task.Exception);
|
||||||
|
}
|
||||||
|
else if (task.IsCompleted)
|
||||||
|
{
|
||||||
|
DataSnapshot snapshot = task.Result;
|
||||||
|
List<Room> onlineRooms = JsonUtility.FromJson<List<Room>>(snapshot.GetRawJsonValue());
|
||||||
|
foreach (Room r in onlineRooms)
|
||||||
|
{
|
||||||
|
alreadyUsedCodes.Add(int.Parse(r.code));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
callback_OnCodesChecked?.Invoke(alreadyUsedCodes);
|
||||||
|
});
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Automatically called at start of game
|
||||||
|
/// </summary>
|
||||||
|
[ContextMenu("Create New Room")]
|
||||||
|
public void CreateNewRoom()
|
||||||
|
{
|
||||||
|
WhichCodesAreAlreadyUsed(codes =>
|
||||||
|
{
|
||||||
|
Room newRoom = new Room(GenerateRandomAvailableCode(codes).ToString("D4"));
|
||||||
|
currentRoom = newRoom;
|
||||||
|
string JSON = JsonUtility.ToJson(newRoom);
|
||||||
|
realtimeDB.Child("rooms").Child(newRoom.code).SetRawJsonValueAsync(JSON).ContinueWithOnMainThread(task =>
|
||||||
|
{
|
||||||
|
Debug.Log($"room {currentRoom.code} has been created on the server");
|
||||||
|
//TODO MARINE : uncomment and reference the correct game object
|
||||||
|
//roomCodeLabel.text = currentRoom.code;
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Generate a code between 0 and 1000 that is not in the list
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="_impossibleCodes">the list of code you don"t want to get</param>
|
||||||
|
/// <returns></returns>
|
||||||
|
private int GenerateRandomAvailableCode(List<int> _impossibleCodes)
|
||||||
|
{
|
||||||
|
int random = UnityEngine.Random.Range(0, 1000);
|
||||||
|
while (_impossibleCodes.Contains(random))
|
||||||
|
{
|
||||||
|
Debug.Log($"{random} is already taken, choosing another room code", this);
|
||||||
|
random = UnityEngine.Random.Range(0, 1000);
|
||||||
|
}
|
||||||
|
return random;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DisplayRoomCode()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
public void PlayerSendProposition(Proposition _proposition)
|
public void PlayerSendProposition(Proposition _proposition)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
@ -8,7 +8,7 @@ PlayerSettings:
|
|||||||
AndroidProfiler: 0
|
AndroidProfiler: 0
|
||||||
AndroidFilterTouchesWhenObscured: 0
|
AndroidFilterTouchesWhenObscured: 0
|
||||||
AndroidEnableSustainedPerformanceMode: 0
|
AndroidEnableSustainedPerformanceMode: 0
|
||||||
defaultScreenOrientation: 4
|
defaultScreenOrientation: 0
|
||||||
targetDevice: 2
|
targetDevice: 2
|
||||||
useOnDemandResources: 0
|
useOnDemandResources: 0
|
||||||
accelerometerFrequency: 60
|
accelerometerFrequency: 60
|
||||||
@ -48,7 +48,6 @@ PlayerSettings:
|
|||||||
defaultScreenHeightWeb: 600
|
defaultScreenHeightWeb: 600
|
||||||
m_StereoRenderingPath: 0
|
m_StereoRenderingPath: 0
|
||||||
m_ActiveColorSpace: 1
|
m_ActiveColorSpace: 1
|
||||||
unsupportedMSAAFallback: 0
|
|
||||||
m_SpriteBatchVertexThreshold: 300
|
m_SpriteBatchVertexThreshold: 300
|
||||||
m_MTRendering: 1
|
m_MTRendering: 1
|
||||||
mipStripping: 0
|
mipStripping: 0
|
||||||
@ -76,7 +75,6 @@ PlayerSettings:
|
|||||||
androidMinimumWindowWidth: 400
|
androidMinimumWindowWidth: 400
|
||||||
androidMinimumWindowHeight: 300
|
androidMinimumWindowHeight: 300
|
||||||
androidFullscreenMode: 1
|
androidFullscreenMode: 1
|
||||||
androidAutoRotationBehavior: 1
|
|
||||||
defaultIsNativeResolution: 1
|
defaultIsNativeResolution: 1
|
||||||
macRetinaSupport: 1
|
macRetinaSupport: 1
|
||||||
runInBackground: 1
|
runInBackground: 1
|
||||||
@ -88,7 +86,6 @@ PlayerSettings:
|
|||||||
hideHomeButton: 0
|
hideHomeButton: 0
|
||||||
submitAnalytics: 1
|
submitAnalytics: 1
|
||||||
usePlayerLog: 1
|
usePlayerLog: 1
|
||||||
dedicatedServerOptimizations: 0
|
|
||||||
bakeCollisionMeshes: 0
|
bakeCollisionMeshes: 0
|
||||||
forceSingleInstance: 0
|
forceSingleInstance: 0
|
||||||
useFlipModelSwapchain: 1
|
useFlipModelSwapchain: 1
|
||||||
@ -128,7 +125,6 @@ PlayerSettings:
|
|||||||
switchNVNMaxPublicTextureIDCount: 0
|
switchNVNMaxPublicTextureIDCount: 0
|
||||||
switchNVNMaxPublicSamplerIDCount: 0
|
switchNVNMaxPublicSamplerIDCount: 0
|
||||||
switchNVNGraphicsFirmwareMemory: 32
|
switchNVNGraphicsFirmwareMemory: 32
|
||||||
switchMaxWorkerMultiple: 8
|
|
||||||
stadiaPresentMode: 0
|
stadiaPresentMode: 0
|
||||||
stadiaTargetFramerate: 0
|
stadiaTargetFramerate: 0
|
||||||
vulkanNumSwapchainBuffers: 3
|
vulkanNumSwapchainBuffers: 3
|
||||||
@ -137,8 +133,6 @@ PlayerSettings:
|
|||||||
vulkanEnableLateAcquireNextImage: 0
|
vulkanEnableLateAcquireNextImage: 0
|
||||||
vulkanEnableCommandBufferRecycling: 1
|
vulkanEnableCommandBufferRecycling: 1
|
||||||
loadStoreDebugModeEnabled: 0
|
loadStoreDebugModeEnabled: 0
|
||||||
visionOSBundleVersion: 1.0
|
|
||||||
tvOSBundleVersion: 1.0
|
|
||||||
bundleVersion: 0.1
|
bundleVersion: 0.1
|
||||||
preloadedAssets: []
|
preloadedAssets: []
|
||||||
metroInputSource: 0
|
metroInputSource: 0
|
||||||
@ -151,7 +145,6 @@ PlayerSettings:
|
|||||||
isWsaHolographicRemotingEnabled: 0
|
isWsaHolographicRemotingEnabled: 0
|
||||||
enableFrameTimingStats: 0
|
enableFrameTimingStats: 0
|
||||||
enableOpenGLProfilerGPURecorders: 1
|
enableOpenGLProfilerGPURecorders: 1
|
||||||
allowHDRDisplaySupport: 0
|
|
||||||
useHDRDisplay: 0
|
useHDRDisplay: 0
|
||||||
hdrBitDepth: 0
|
hdrBitDepth: 0
|
||||||
m_ColorGamuts: 00000000
|
m_ColorGamuts: 00000000
|
||||||
@ -163,6 +156,7 @@ PlayerSettings:
|
|||||||
applicationIdentifier:
|
applicationIdentifier:
|
||||||
Android: fr.snaparazzi
|
Android: fr.snaparazzi
|
||||||
Standalone: fr.spnaparazzi
|
Standalone: fr.spnaparazzi
|
||||||
|
iPhone: fr.snaparazzi
|
||||||
buildNumber:
|
buildNumber:
|
||||||
Standalone: 0
|
Standalone: 0
|
||||||
VisionOS: 0
|
VisionOS: 0
|
||||||
@ -596,7 +590,7 @@ PlayerSettings:
|
|||||||
switchSocketConcurrencyLimit: 14
|
switchSocketConcurrencyLimit: 14
|
||||||
switchScreenResolutionBehavior: 2
|
switchScreenResolutionBehavior: 2
|
||||||
switchUseCPUProfiler: 0
|
switchUseCPUProfiler: 0
|
||||||
switchEnableFileSystemTrace: 0
|
switchUseGOLDLinker: 0
|
||||||
switchLTOSetting: 0
|
switchLTOSetting: 0
|
||||||
switchApplicationID: 0x01004b9000490000
|
switchApplicationID: 0x01004b9000490000
|
||||||
switchNSODependencies:
|
switchNSODependencies:
|
||||||
@ -726,6 +720,7 @@ PlayerSettings:
|
|||||||
switchSocketBufferEfficiency: 4
|
switchSocketBufferEfficiency: 4
|
||||||
switchSocketInitializeEnabled: 1
|
switchSocketInitializeEnabled: 1
|
||||||
switchNetworkInterfaceManagerInitializeEnabled: 1
|
switchNetworkInterfaceManagerInitializeEnabled: 1
|
||||||
|
switchPlayerConnectionEnabled: 1
|
||||||
switchUseNewStyleFilepaths: 1
|
switchUseNewStyleFilepaths: 1
|
||||||
switchUseLegacyFmodPriorities: 0
|
switchUseLegacyFmodPriorities: 0
|
||||||
switchUseMicroSleepForYield: 1
|
switchUseMicroSleepForYield: 1
|
||||||
|
Loading…
Reference in New Issue
Block a user