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m_IsActive: 0 + m_IsActive: 1 --- !u!224 &2027556832 RectTransform: m_ObjectHideFlags: 0 @@ -6551,5 +6595,6 @@ SceneRoots: m_Roots: - {fileID: 916979487} - {fileID: 1174378092} + - {fileID: 429358650} - {fileID: 1202782730} - {fileID: 865098996} diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index e11fb65..4970b4f 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -15,10 +15,8 @@ public class GameManager : MonoBehaviour { private GameState currentState; private List players = new List(); + private Player currentPlayer= new Player(); - [Header("Temp variables")] - public bool isRoomExist = true; - public bool isPlayerExist = true; [Header("Other component")] @@ -68,6 +66,7 @@ private void Start() { currentExplanationTime = explanationTime; HomeConnection.SetActive(true); + submitNewPlayer.GetComponent().interactable = false; } public GameState GetCurrentState() @@ -81,7 +80,7 @@ private void Initialize() realtimeDB = FirebaseDatabase.DefaultInstance.RootReference; Debug.Log("Realtime DB initialized"); - //TODO MARINE : enable the submit button here. Disabled it at start + submitNewPlayer.GetComponent().interactable = true; } /// @@ -108,65 +107,14 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code) else { myRoom = JsonUtility.FromJson(snapshot.GetRawJsonValue()); + + currentPlayer.SetName(name); + currentPlayer.id = "1"; realtimeDB.Child("rooms").Child(_code).ChildChanged += OnRoomUpdate; } } }); - string playerName = playerNameField.text; - string roomCode = roomCodeField.text; - // send to the server the room code and the player name - - // MORGANE ENVOIE AU SERV - - // answer isPlayerExist and isRoomExist - - //if succeed, then the player to the server - if (isPlayerExist && isRoomExist) - { - currentState = GameState.WaitingForOtherPlayersToJoin; - WaitingRoom.SetActive(true); - HomeConnection.SetActive(false); - - - //TEMP - Player player = new Player(); - player.SetName(playerName); - player.id = "1"; - - players.Add(player); - if (players.Count == 1) - { - submitStartGame.SetActive(true); - } - - Player player2 = new Player(); - player2.SetName("3J"); - player2.id = "2"; - Player player3 = new Player(); - player3.SetName("3J"); - player3.id = "3"; - Player player4 = new Player(); - player4.SetName("3J"); - player4.id = "4"; - Player player5 = new Player(); - player5.SetName("3J"); - player5.id = "5"; - Player player6 = new Player(); - player6.SetName("3J"); - player6.id = "6"; - - - players.Add(player2); - players.Add(player3); - players.Add(player4); - players.Add(player5); - players.Add(player6); - UpdateDisplayedListUser(); - } - // else we show the errors - roomError.gameObject.SetActive(!isRoomExist); - nameError.gameObject.SetActive(!isPlayerExist); } @@ -242,8 +190,50 @@ private void OnRoomUpdate(object sender, ChildChangedEventArgs e) { case GameState.WaitingForOtherPlayersToJoin: { + WaitingRoom.SetActive(true); + HomeConnection.SetActive(false); + // players = new list en fonction de ce qu'envoie fangh UpdateDisplayedListUser(); + break; + } + case GameState.EnteringName: + { + currentState = GameState.WaitingForOtherPlayersToJoin; + + + //TEMP + + players.Add(currentPlayer); + if (players.Count == 1) + { + submitStartGame.SetActive(true); + } + + Player player2 = new Player(); + player2.SetName("3J"); + player2.id = "2"; + Player player3 = new Player(); + player3.SetName("3J"); + player3.id = "3"; + Player player4 = new Player(); + player4.SetName("3J"); + player4.id = "4"; + Player player5 = new Player(); + player5.SetName("3J"); + player5.id = "5"; + Player player6 = new Player(); + player6.SetName("3J"); + player6.id = "6"; + + + players.Add(player2); + players.Add(player3); + players.Add(player4); + players.Add(player5); + players.Add(player6); + UpdateDisplayedListUser(); + break; } } @@ -259,6 +249,14 @@ private void UpdateDisplayedListUser() } } + + public void OnClickSubmitSignIn() + { + string playerName = playerNameField.text; + string roomCode = roomCodeField.text; + + PlayerValidateNameAndServerRoom(playerName, roomCode); + } } public enum GameState