fix: correct pages should toggle at correct time
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parent
211aa89485
commit
764a39d053
@ -340,56 +340,70 @@ private void OnNewGameState()
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{
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{
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case (int)GameState.EnteringName:
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case (int)GameState.EnteringName:
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{
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{
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WaitingOtherPlayers.SetActive(false);
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BeforeStart.SetActive(false);
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TakePicture.SetActive(false);
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VotePicture.SetActive(false);
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EndGame.SetActive(false);
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EndGame.SetActive(false);
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HomeConnection.SetActive(true);
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HomeConnection.SetActive(true);
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break;
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break;
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}
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}
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case (int)GameState.Explanation:
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case (int)GameState.Explanation:
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{
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{
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Debug.Log("Explanation time.", this);
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Debug.Log("Explanation time.", this);
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EndGame.SetActive(false);
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WaitingOtherPlayers.SetActive(false);
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WaitingOtherPlayers.SetActive(false);
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TakePicture.SetActive(false);
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WaitingRoom.SetActive(false);
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WaitingRoom.SetActive(false);
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VotePicture.SetActive(false);
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EndGame.SetActive(false);
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BeforeStart.SetActive(true);
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BeforeStart.SetActive(true);
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endOfViewDate = DateTime.Now.AddSeconds(4);
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endOfViewDate = DateTime.Now.AddSeconds(4);
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break;
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break;
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}
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}
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case (int)GameState.MakeProposition:
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case (int)GameState.MakeProposition:
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{
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if (BeforeStart.activeInHierarchy)
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{
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{
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Debug.Log("It's photo time !", this);
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Debug.Log("It's photo time !", this);
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WaitingOtherPlayers.SetActive(false);
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BeforeStart.SetActive(false);
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BeforeStart.SetActive(false);
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WaitingRoom.SetActive(false);
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VotePicture.SetActive(false);
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EndGame.SetActive(false);
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TakePicture.SetActive(true);
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TakePicture.SetActive(true);
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endOfViewDate = DateTime.Now.AddSeconds(60);
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endOfViewDate = DateTime.Now.AddSeconds(60);
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}
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break;
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break;
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}
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}
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case (int)GameState.MakeVote:
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case (int)GameState.MakeVote:
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{
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if (TakePicture.activeInHierarchy || WaitingOtherPlayers.activeInHierarchy)
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{
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{
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Debug.Log("It's voting time !", this);
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Debug.Log("It's voting time !", this);
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WaitingOtherPlayers.SetActive(false);
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WaitingOtherPlayers.SetActive(false);
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BeforeStart.SetActive(false);
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WaitingRoom.SetActive(false);
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TakePicture.SetActive(false);
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TakePicture.SetActive(false);
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EndGame.SetActive(false);
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VotePicture.SetActive(true);
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VotePicture.SetActive(true);
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myOnlineRoom.Child("currentQuestionId").ValueChanged += OnCurrentQuestionChanged;
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myOnlineRoom.Child("currentQuestionId").ValueChanged += OnCurrentQuestionChanged;
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}
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break;
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break;
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}
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}
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case (int)GameState.Score:
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case (int)GameState.Score:
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{
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if (VotePicture.activeInHierarchy || WaitingOtherPlayers.activeInHierarchy)
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{
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{
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Debug.Log("it's scoring time !", this);
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Debug.Log("it's scoring time !", this);
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myOnlineRoom.Child("currentQuestionId").ValueChanged -= OnCurrentQuestionChanged;
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myOnlineRoom.Child("currentQuestionId").ValueChanged -= OnCurrentQuestionChanged;
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VotePicture.SetActive(false);
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WaitingOtherPlayers.SetActive(false);
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WaitingOtherPlayers.SetActive(false);
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BeforeStart.SetActive(false);
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WaitingRoom.SetActive(false);
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TakePicture.SetActive(false);
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VotePicture.SetActive(false);
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EndGame.SetActive(true);
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endGameFirstPlayer.SetActive(CheckIfIAmTheFirst(myRoom.GetPlayerList()));
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endGameFirstPlayer.SetActive(CheckIfIAmTheFirst(myRoom.GetPlayerList()));
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endGameOtherPlayers.SetActive(!CheckIfIAmTheFirst(myRoom.GetPlayerList()));
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endGameOtherPlayers.SetActive(!CheckIfIAmTheFirst(myRoom.GetPlayerList()));
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EndGame.SetActive(true);
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}
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break;
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break;
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}
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}
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@ -514,7 +528,7 @@ private void OnCurrentQuestionChanged(object sender, ValueChangedEventArgs onlin
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Question q = myRoom.questions[questionId];
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Question q = myRoom.questions[questionId];
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//do not vote for your question
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//do not vote for your question
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if(myRoom.GetQuestionsByPlayer(currentPlayer).Contains(q))
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if (myRoom.GetQuestionsByPlayer(currentPlayer).Contains(q))
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{
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{
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WaitingOtherPlayers.SetActive(true);
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WaitingOtherPlayers.SetActive(true);
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VotePicture.SetActive(false);
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VotePicture.SetActive(false);
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