add crea date + room state
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a2e2eb5898
commit
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@ -1,6 +1,7 @@
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using Newtonsoft.Json;
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using System;
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using System.Text.RegularExpressions;
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using UnityEngine;
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[Serializable]
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[JsonObject]
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@ -8,17 +9,21 @@ public class Player
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{
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public string name;
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public string id;
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public float creationDate;
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[JsonConstructor]
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public Player(string _name, string _id)
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public Player(string _name, string _id, float _creationDate)
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{
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name = _name;
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id = _id;
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creationDate = _creationDate;
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}
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public Player(string _name)
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{
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id = Guid.NewGuid().ToString();
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creationDate = Time.time;
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SetName(_name);
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}
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@ -11,6 +11,7 @@ public class Room
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public Dictionary<string, Player> players;
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public int currentQuestion;
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public double creationDate;
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public int currentState;
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public Room(string _code)
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@ -20,6 +21,7 @@ public Room(string _code)
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players = new Dictionary<string, Player>();
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questions = new Dictionary<string, Question>();
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currentQuestion = 0;
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currentState = 0;
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}
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public List<Player> GetPlayerList()
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@ -31,5 +33,10 @@ public List<Question> GetQuestionList()
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{
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return new List<Question>(questions.Values);
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}
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public void setPlayersAreReady(int _state)
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{
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currentState = _state;
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}
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}
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@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using Firebase.Database;
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using Firebase.Extensions;
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using Newtonsoft.Json;
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using TMPro;
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using UnityEngine;
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@ -12,6 +13,7 @@ public class GameManager : MonoBehaviour
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{
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private GameState currentState;
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private List<Player> players = new();
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private bool isFirst = false;
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public Player currentPlayer = null;
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public Question currentQuestion = null;
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@ -54,6 +56,12 @@ private void Start()
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HomeConnection.SetActive(true);
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submitNewPlayer.interactable = false;
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}
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private void OnApplicationQuit()
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{
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myOnlineRoom.Child("players").Child(currentPlayer.id).RemoveValueAsync();
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Debug.Log($"delete player {currentPlayer.name}");
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myRoom = null;
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}
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public GameState GetCurrentState()
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{
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@ -123,7 +131,10 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
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WaitingRoom.SetActive(true);
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HomeConnection.SetActive(false);
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UpdateDisplayedListUser();
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List<Player> list = new List<Player>();
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list.Add(currentPlayer);
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UpdateDisplayedListUser(list) ;
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});
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}
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});
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@ -187,9 +198,32 @@ private void JoinRoom(Action callback_OnRoomJoined)
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public void StartGame()
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{
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// send Start Game
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currentState = GameState.Explanation;
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WaitingRoom.SetActive(false);
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BeforeStart.SetActive(true);
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myRoom.setPlayersAreReady(1);
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string JSON = JsonUtility.ToJson(myRoom);
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Debug.Log(JSON);
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try
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{
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myOnlineRoom.Child("currentState").SetValueAsync(2).ContinueWithOnMainThread(task =>
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{
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if (task.IsFaulted)
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{
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Debug.LogException(task.Exception);
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}
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else
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{
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Debug.Log($"start the game", this);
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currentState = GameState.Explanation;
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WaitingRoom.SetActive(false);
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BeforeStart.SetActive(true);
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}
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});
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}
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catch (Exception ex)
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{
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Debug.LogException(ex);
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}
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}
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/// <summary>
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@ -243,7 +277,7 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
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{
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try
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{
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myRoom = JsonUtility.FromJson<Room>(e.Snapshot.GetRawJsonValue());
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myRoom = JsonConvert.DeserializeObject<Room>(e.Snapshot.GetRawJsonValue());
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}
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catch (Exception ex)
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{
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@ -254,16 +288,15 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
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{
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case GameState.WaitingForOtherPlayersToJoin:
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{
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// players = new list en fonction de ce qu'envoie fangh
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UpdateDisplayedListUser();
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CheckIfIAmTheFirst(myRoom.GetPlayerList());
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UpdateDisplayedListUser(myRoom.GetPlayerList());
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break;
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}
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}
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}
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private void UpdateDisplayedListUser()
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private void UpdateDisplayedListUser(List<Player> players)
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{
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listPlayersUI.text = string.Empty;
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for (int i = 0; i < players.Count; i++)
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@ -272,6 +305,18 @@ private void UpdateDisplayedListUser()
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}
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}
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private void CheckIfIAmTheFirst(List<Player> players)
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{
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if (players.Count > 1)
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{
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}
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else
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{
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}
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}
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public void OnClickSubmitSignIn()
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{
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