WIP restart same players
This commit is contained in:
parent
e402e01ec4
commit
723edde647
@ -49,6 +49,7 @@ public void WebcamResume()
|
|||||||
|
|
||||||
wTexture.Play();
|
wTexture.Play();
|
||||||
photo = null;
|
photo = null;
|
||||||
|
photoBox.texture = null;
|
||||||
freezeButton.gameObject.SetActive(true);
|
freezeButton.gameObject.SetActive(true);
|
||||||
resumeButton.gameObject.SetActive(false);
|
resumeButton.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
|
@ -341,20 +341,13 @@ private void OnNewGameState()
|
|||||||
{
|
{
|
||||||
case (int)GameState.EnteringName:
|
case (int)GameState.EnteringName:
|
||||||
{
|
{
|
||||||
if (EndGame.activeInHierarchy)
|
EndGame.SetActive(false);
|
||||||
{
|
HomeConnection.SetActive(true);
|
||||||
EndGame.SetActive(false);
|
|
||||||
HomeConnection.SetActive(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case (int)GameState.Explanation:
|
case (int)GameState.Explanation:
|
||||||
{
|
{
|
||||||
if (EndGame.activeInHierarchy)
|
EndGame.SetActive(false);
|
||||||
{
|
|
||||||
EndGame.SetActive(false);
|
|
||||||
}
|
|
||||||
WaitingRoom.SetActive(false);
|
WaitingRoom.SetActive(false);
|
||||||
BeforeStart.SetActive(true);
|
BeforeStart.SetActive(true);
|
||||||
endOfViewDate = DateTime.Now.AddSeconds(4);
|
endOfViewDate = DateTime.Now.AddSeconds(4);
|
||||||
@ -473,10 +466,11 @@ public void OnClickSubmitSignIn()
|
|||||||
|
|
||||||
public void onClickSamePlayers()
|
public void onClickSamePlayers()
|
||||||
{
|
{
|
||||||
myRoom.currentState = (int)GameState.Explanation;
|
Room newRoom = myRoom;
|
||||||
myRoom.questions = null;
|
newRoom.currentState = (int)GameState.Explanation;
|
||||||
myRoom.currentQuestionId = 0;
|
newRoom.questions.Clear();
|
||||||
string json = JsonConvert.SerializeObject(myRoom);
|
newRoom.currentQuestionId = 0;
|
||||||
|
string json = JsonConvert.SerializeObject(newRoom);
|
||||||
|
|
||||||
myOnlineRoom.SetRawJsonValueAsync(json).ContinueWithOnMainThread(task =>
|
myOnlineRoom.SetRawJsonValueAsync(json).ContinueWithOnMainThread(task =>
|
||||||
{
|
{
|
||||||
|
@ -6,12 +6,9 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Google.MiniJSON;
|
|
||||||
using Firebase.Storage;
|
using Firebase.Storage;
|
||||||
using System.Security.Policy;
|
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Security.Cryptography;
|
|
||||||
|
|
||||||
public class RoomManager : MonoBehaviour
|
public class RoomManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
@ -138,7 +135,6 @@ private void Initialize()
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Check all the rooms in the server and give back the number already taken
|
/// Check all the rooms in the server and give back the number already taken
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
||||||
private void WhichCodesAreAlreadyUsed(Action<List<int>> callback_OnCodesChecked)
|
private void WhichCodesAreAlreadyUsed(Action<List<int>> callback_OnCodesChecked)
|
||||||
{
|
{
|
||||||
QueryRoomsInDatabase(onlineRooms =>
|
QueryRoomsInDatabase(onlineRooms =>
|
||||||
@ -288,6 +284,7 @@ private void OnNewGameStateStarted()
|
|||||||
|
|
||||||
case (int)GameState.Explanation:
|
case (int)GameState.Explanation:
|
||||||
Debug.Log("New State : Explanation");
|
Debug.Log("New State : Explanation");
|
||||||
|
scoringPage.gameObject.SetActive(false); //if we come back from a new game
|
||||||
waitingForPlayersPage.SetActive(false);
|
waitingForPlayersPage.SetActive(false);
|
||||||
explanationPage.SetActive(true);
|
explanationPage.SetActive(true);
|
||||||
endOfExplanationDate = DateTime.Now.AddSeconds(explanationTime);
|
endOfExplanationDate = DateTime.Now.AddSeconds(explanationTime);
|
||||||
|
Loading…
Reference in New Issue
Block a user