fix: currentstate is no more global
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9da2198871
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6deff961d4
@ -30,9 +30,7 @@ public class RoomManager : MonoBehaviour
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private float propositionCurrentTime = 0;
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public TextMeshProUGUI timerGUI;
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private GameState currentState;
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private Room myRoom = null;
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public float votingTime = 20;
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private float votingCurrentTime = 0;
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@ -54,7 +52,6 @@ public class RoomManager : MonoBehaviour
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private void Awake()
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{
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FirebaseInitializer.Instance.onFirebaseReady += Initialize;
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currentState = GameState.EnteringName;
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}
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@ -63,12 +60,14 @@ private void Start()
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propositionCurrentTime = propositionTime;
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votingCurrentTime = votingTime;
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ResetAllPlayerLabels();
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currentState = GameState.WaitingForOtherPlayersToJoin;
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}
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private void Update()
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{
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if (currentState == GameState.Explanation && endOfExplanationDate != DateTime.MinValue)
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if (myRoom == null)
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return;
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if (myRoom.currentState == (int)GameState.Explanation && endOfExplanationDate != DateTime.MinValue)
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{
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TimeSpan duration = endOfExplanationDate - DateTime.Now;
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counter.text = duration.TotalSeconds.ToString("D1");
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@ -76,11 +75,16 @@ private void Update()
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if (duration.TotalMilliseconds <= 0)
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{
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Debug.Log("It's time to make proposition !", this);
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currentState = GameState.MakeProposition;
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SendRoomState(GameState.MakeProposition);
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}
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}
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}
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private void SendRoomState(GameState _newState)
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{
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realtimeDB.Child("rooms").Child(myRoom.code).Child("currentState").SetValueAsync((int)_newState);
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}
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private void ResetAllPlayerLabels()
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{
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for (int i = 0; i < waitingForPlayersLabels.Count; i++)
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@ -207,7 +211,6 @@ public void PlayerSendProposition(Proposition _proposition)
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/// </summary>
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public void HostStartGame()
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{
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currentState = GameState.MakeProposition;
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waitingForPropositionsPage.SetActive(true);
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waitingForPlayersPage.SetActive(false);
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propositionCurrentTime = propositionTime;
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@ -313,7 +316,7 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs value)
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return;
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}
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string JSON = value.Snapshot.GetRawJsonValue();
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Debug.Log(JSON);
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Debug.Log($"your room has been updated :\n{JSON}");
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try
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{
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myRoom = JsonConvert.DeserializeObject<Room>(JSON);
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@ -324,17 +327,17 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs value)
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}
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switch (currentState)
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switch (myRoom.currentState)
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{
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case GameState.WaitingForOtherPlayersToJoin:
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case (int)GameState.WaitingForOtherPlayersToJoin:
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UpdateConnectedPlayerList(myRoom.GetPlayerList());
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break;
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case GameState.Explanation:
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case (int)GameState.Explanation:
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waitingForPlayersPage.SetActive(false);
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explanationPage.SetActive(true);
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endOfExplanationDate = DateTime.Now.AddSeconds(30);
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break;
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case GameState.MakeProposition:
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case (int)GameState.MakeProposition:
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HostStartGame();
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break;
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default:
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