fix: gamemanager
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parent
4e2ce97cd2
commit
65dfe37f96
@ -1262,6 +1262,7 @@ GameObject:
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serializedVersion: 6
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serializedVersion: 6
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m_Component:
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m_Component:
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- component: {fileID: 531335862}
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- component: {fileID: 531335862}
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- component: {fileID: 531335863}
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m_Layer: 5
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m_Layer: 5
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m_Name: VotePicturesState
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m_Name: VotePicturesState
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m_TagString: Untagged
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m_TagString: Untagged
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@ -1292,6 +1293,19 @@ RectTransform:
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &531335863
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 531335861}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 02c0fa5c3e6cb4ce29942d8cb857076e, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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gameManager: {fileID: 429358653}
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--- !u!1 &563000513
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--- !u!1 &563000513
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -12,24 +12,26 @@ public class PropositionDownload : MonoBehaviour
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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}
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}
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void OnEnable()
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void OnEnable()
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{
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{
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List<Proposition> props = gameManager.myRoom.questions[gameManager.myRoom.currentQuestionId].propositions.Values.ToList();
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List<Proposition> props = gameManager.myRoom.questions[gameManager.myRoom.currentQuestionId].propositions.Values.ToList();
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for (int i = 0; i < 2; i++) {
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for (int i = 0; i < 2; i++)
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storageManager.DownloadImage(props[i].photoUrl, (Texture texture) => {
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{
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StartCoroutine(storageManager.DownloadImage(props[i].photoUrl, (Texture texture) =>
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{
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Sprite sprite = Sprite.Create(texture as Texture2D, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
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Sprite sprite = Sprite.Create(texture as Texture2D, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
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btns[i].sprite = sprite;
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btns[i].sprite = sprite;
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});
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}));
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}
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}
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}
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}
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