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if (TakePicture.activeInHierarchy) + if (VotePicture.activeInHierarchy || WaitingOtherPlayers.activeInHierarchy) { + Debug.Log("it's scoring time !", this); + myOnlineRoom.Child("currentQuestionId").ValueChanged -= OnCurrentQuestionChanged; + VotePicture.SetActive(false); WaitingOtherPlayers.SetActive(false); EndGame.SetActive(true); - myOnlineRoom.Child("currentQuestionId").ValueChanged -= OnCurrentQuestionChanged; } break; } diff --git a/Assets/Scripts/RoomManager.cs b/Assets/Scripts/RoomManager.cs index 4715904..f7a2f5d 100644 --- a/Assets/Scripts/RoomManager.cs +++ b/Assets/Scripts/RoomManager.cs @@ -77,6 +77,7 @@ private void Update() private void SendRoomState(GameState _newState) { + Debug.Log($"sending to RTDB that we are now in the {_newState} state", this); realtimeDB.Child("rooms").Child(myRoom.code).Child("currentState").SetValueAsync((int)_newState); } @@ -288,7 +289,7 @@ private void OnNewGameStateStarted() break; case (int)GameState.Score: - //something + Debug.Log("It's score time !"); break; default: diff --git a/Assets/Scripts/VotingPage.cs b/Assets/Scripts/VotingPage.cs index fda2dc2..12fec1f 100644 --- a/Assets/Scripts/VotingPage.cs +++ b/Assets/Scripts/VotingPage.cs @@ -119,7 +119,7 @@ void ShowQuestion() /// private void OnQuestionChanged(object sender, ValueChangedEventArgs _questionRef) { - 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