Merge branch 'main' of github.com:LeGall29/GGJ2024
This commit is contained in:
commit
609ec22957
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Type: 1
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!222 &2010012970
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2010012966}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!1 &2023851068
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -6638,9 +6943,9 @@ CanvasRenderer:
|
||||
SceneRoots:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Roots:
|
||||
- {fileID: 429358650}
|
||||
- {fileID: 916979487}
|
||||
- {fileID: 1174378092}
|
||||
- {fileID: 429358650}
|
||||
- {fileID: 1202782730}
|
||||
- {fileID: 865098996}
|
||||
- {fileID: 157909815}
|
||||
|
@ -11,17 +11,26 @@ public class CameraManager : MonoBehaviour
|
||||
private Texture2D photo;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void OnEnable()
|
||||
{
|
||||
wTexture = new WebCamTexture(wDevice.name);
|
||||
WebcamResume();
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
wTexture = null;
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
wDevice = WebCamTexture.devices.FirstOrDefault(x => x.isFrontFacing == false);
|
||||
wTexture = new WebCamTexture(wDevice.name);
|
||||
WebcamResume();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
gameObject.GetComponent<RawImage>().texture = photo ? photo : GetPhoto();
|
||||
gameObject.GetComponent<RawImage>().texture = GetPhoto();
|
||||
Resources.UnloadUnusedAssets();
|
||||
}
|
||||
|
||||
@ -103,8 +112,16 @@ Texture2D CropTexture(WebCamTexture originalTexture)
|
||||
return croppedTexture;
|
||||
}
|
||||
|
||||
Texture2D GetPhoto()
|
||||
public Texture2D GetPhoto()
|
||||
{
|
||||
if (photo) {
|
||||
return photo;
|
||||
}
|
||||
|
||||
if (!wTexture) {
|
||||
return null;
|
||||
}
|
||||
|
||||
Texture2D cropped = CropTexture(wTexture);
|
||||
Texture2D rotated = RotateTexture(cropped, !wDevice.isFrontFacing);
|
||||
rotated.Apply();
|
||||
|
Loading…
Reference in New Issue
Block a user