Merge branch 'main' of github.com:LeGall29/GGJ2024
This commit is contained in:
commit
609ec22957
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--- !u!114 &2010012968
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--- !u!114 &2010012969
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--- !u!222 &2010012970
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2010012966}
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--- !u!1 &2023851068
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--- !u!1 &2023851068
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -6638,9 +6943,9 @@ CanvasRenderer:
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SceneRoots:
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SceneRoots:
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- {fileID: 916979487}
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- {fileID: 916979487}
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- {fileID: 429358650}
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- {fileID: 1202782730}
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- {fileID: 1202782730}
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- {fileID: 865098996}
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- {fileID: 157909815}
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- {fileID: 157909815}
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@ -11,17 +11,26 @@ public class CameraManager : MonoBehaviour
|
|||||||
private Texture2D photo;
|
private Texture2D photo;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
|
void OnEnable()
|
||||||
|
{
|
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|
wTexture = new WebCamTexture(wDevice.name);
|
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|
WebcamResume();
|
||||||
|
}
|
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|
|
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|
void OnDisable()
|
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|
{
|
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|
wTexture = null;
|
||||||
|
}
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
wDevice = WebCamTexture.devices.FirstOrDefault(x => x.isFrontFacing == false);
|
wDevice = WebCamTexture.devices.FirstOrDefault(x => x.isFrontFacing == false);
|
||||||
wTexture = new WebCamTexture(wDevice.name);
|
|
||||||
WebcamResume();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
gameObject.GetComponent<RawImage>().texture = photo ? photo : GetPhoto();
|
gameObject.GetComponent<RawImage>().texture = GetPhoto();
|
||||||
Resources.UnloadUnusedAssets();
|
Resources.UnloadUnusedAssets();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -103,8 +112,16 @@ Texture2D CropTexture(WebCamTexture originalTexture)
|
|||||||
return croppedTexture;
|
return croppedTexture;
|
||||||
}
|
}
|
||||||
|
|
||||||
Texture2D GetPhoto()
|
public Texture2D GetPhoto()
|
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{
|
{
|
||||||
|
if (photo) {
|
||||||
|
return photo;
|
||||||
|
}
|
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|
|
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|
if (!wTexture) {
|
||||||
|
return null;
|
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|
}
|
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|
|
||||||
Texture2D cropped = CropTexture(wTexture);
|
Texture2D cropped = CropTexture(wTexture);
|
||||||
Texture2D rotated = RotateTexture(cropped, !wDevice.isFrontFacing);
|
Texture2D rotated = RotateTexture(cropped, !wDevice.isFrontFacing);
|
||||||
rotated.Apply();
|
rotated.Apply();
|
||||||
|
Loading…
Reference in New Issue
Block a user