feat: starting to work on upload file
This commit is contained in:
parent
a9fd87527e
commit
608926e0f5
@ -3385,13 +3385,14 @@ GameObject:
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m_Component:
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- component: {fileID: 1181392806}
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- component: {fileID: 1181392807}
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- component: {fileID: 1181392808}
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m_Layer: 5
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m_Name: TakePictureState
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &1181392806
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RectTransform:
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m_ObjectHideFlags: 0
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@ -3434,6 +3435,21 @@ MonoBehaviour:
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freezeButton: {fileID: 223773138}
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resumeButton: {fileID: 1114535086}
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photoBox: {fileID: 1316036600}
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--- !u!114 &1181392808
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1181392805}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 02a8e72b27188ad7f8079b04e756e652, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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managers: {fileID: 429358648}
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explainText: {fileID: 2139867527}
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promptList: {fileID: 11400000, guid: 21907abc84e40403ca34c4fb9ab30b06, type: 2}
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--- !u!1 &1202782726
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GameObject:
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m_ObjectHideFlags: 0
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@ -6279,9 +6295,9 @@ MonoBehaviour:
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m_OnClick:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 429358652}
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m_TargetAssemblyTypeName: StorageManager, Assembly-CSharp
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m_MethodName: UploadPhoto
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- m_Target: {fileID: 1181392808}
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m_TargetAssemblyTypeName: QuestionHandler, Assembly-CSharp
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m_MethodName: OnSubmitButton
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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@ -33,6 +33,25 @@ public List<Question> GetQuestionList()
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return new List<Question>(questions.Values);
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}
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public List<Question> GetQuestionsByPlayer(Player player)
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{
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List<Question> questions = new();
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foreach (Question question in GetQuestionList())
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{
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foreach (Proposition proposition in new List<Proposition>(question.propositions.Values))
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{
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if (proposition.owner.id == player.id)
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{
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questions.Add(question);
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break;
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}
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}
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}
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return questions;
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}
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public List<Proposition> GetPropositionsByPlayer(Player player)
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{
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List<Proposition> propositions = new();
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@ -52,7 +71,7 @@ public List<Proposition> GetPropositionsByPlayer(Player player)
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return propositions;
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}
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public void setPlayersAreReady(int _state)
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public void SetPlayersAreReady(int _state)
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{
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currentState = _state;
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}
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@ -6,7 +6,6 @@
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using Newtonsoft.Json;
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using TMPro;
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using UnityEngine;
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using static UnityEditor.Experimental.AssetDatabaseExperimental.AssetDatabaseCounters;
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/// <summary>
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/// This is the game state manager on the phone side
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@ -74,7 +73,7 @@ private void OnApplicationQuit()
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private void Update()
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{
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if (myRoom.currentState == (int)GameState.Explanation && endOfExplanationDate != DateTime.MinValue )
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if (myRoom.currentState == (int)GameState.Explanation && endOfExplanationDate != DateTime.MinValue)
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{
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TimeSpan duration = endOfExplanationDate - DateTime.Now;
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counter.text = ((int)duration.TotalSeconds).ToString("D1");
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@ -217,12 +216,12 @@ private void JoinRoom(Action callback_OnRoomJoined)
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public void StartGame()
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{
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// send Start Game
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myRoom.setPlayersAreReady(1);
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myRoom.SetPlayersAreReady(1);
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string JSON = JsonUtility.ToJson(myRoom);
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Debug.Log(JSON);
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try
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{
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sendCurrentState(GameState.Explanation, () =>
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SendCurrentState(GameState.Explanation, () =>
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{
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Debug.Log($"start the game", this);
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myRoom.currentState = (int)GameState.Explanation;
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@ -235,8 +234,6 @@ public void StartGame()
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{
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Debug.LogException(ex);
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}
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}
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/// <summary>
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@ -290,10 +287,10 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
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{
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try
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{
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if (e!= null)
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if (e != null)
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{
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myRoom = JsonConvert.DeserializeObject<Room>(e.Snapshot.GetRawJsonValue());
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}
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}
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catch (Exception ex)
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@ -362,7 +359,7 @@ private void CheckIfIAmTheFirst(List<Player> players)
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submitStartGame.SetActive(true);
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}
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}
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public void sendCurrentState(GameState state, Action callback_oncCurrentStateSent)
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public void SendCurrentState(GameState state, Action callback_oncCurrentStateSent)
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{
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myOnlineRoom.Child("currentState").SetValueAsync((int)state).ContinueWithOnMainThread(task =>
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{
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74
Assets/Scripts/QuestionHandler.cs
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74
Assets/Scripts/QuestionHandler.cs
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@ -0,0 +1,74 @@
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using System.Collections.Generic;
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using System.Linq;
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using TMPro;
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using UnityEngine;
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public class QuestionHandler : MonoBehaviour
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{
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public GameObject managers;
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private GameManager gameManager;
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public TextMeshProUGUI explainText;
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public PromptList promptList;
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private List<Question> player2questions;
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private int currentQuestion = 0;
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void OnEnable()
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{
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player2questions = gameManager.myRoom.GetQuestionsByPlayer(gameManager.currentPlayer);
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Redraw(++currentQuestion);
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}
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void OnDisable()
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{
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player2questions = null;
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}
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void Redraw(int currentQuestion)
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{
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Prompt prompt = promptList.prompts.Find(x => x.id == player2questions[currentQuestion - 1].promptId);
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explainText.SetText(prompt.en);
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CameraManager cameraManager = gameObject.GetComponent<CameraManager>();
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cameraManager.WebcamResume();
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}
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string GetQuestionRef(string promptId)
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{
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return gameManager.myRoom.questions.First(x => x.Value.promptId == promptId).Key;
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}
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string GetPropRef(string questionRef, string playerId)
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{
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return gameManager.myRoom.questions[questionRef].propositions.First(x => x.Value.owner.id == playerId).Key;
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}
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public void OnSubmitButton()
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{
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string questionRef = GetQuestionRef(player2questions[currentQuestion - 1].promptId);
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StorageManager storageManager = managers.GetComponent<StorageManager>();
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storageManager.UploadPhoto(
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gameManager.myRoom.code,
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gameManager.currentPlayer.id,
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GetQuestionRef(questionRef),
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GetPropRef(questionRef, gameManager.currentPlayer.id));
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if (currentQuestion < 2) {
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Redraw(++currentQuestion);
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} else {
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gameManager.myRoom.currentState = (int) GameState.PropositionsSent;
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}
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Scripts/QuestionHandler.cs.meta
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11
Assets/Scripts/QuestionHandler.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 02a8e72b27188ad7f8079b04e756e652
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -33,7 +33,7 @@ void Update()
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}
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public void UploadPhoto()
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public void UploadPhoto(string roomCode, string playerId, string questionRef, string propRef)
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{
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Texture2D photo = gameObject.GetComponent<CameraManager>().GetPhoto();
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byte[] photoBytes = ImageConversion.EncodeToJPG(photo);
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