fix: no camera no flood

This commit is contained in:
Michel Roux 2024-01-28 00:21:38 +01:00
parent 97860e4232
commit 5e207ddae7
5 changed files with 188 additions and 13 deletions

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Assets/2DAssets/404.png (Stored with Git LFS) Normal file

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@ -924,7 +924,6 @@ MonoBehaviour:
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@ -31,8 +31,11 @@ void Start()
// Update is called once per frame
void Update()
{
photoBox.texture = GetPhoto();
Resources.UnloadUnusedAssets();
if (wTexture)
{
photoBox.texture = GetPhoto();
Resources.UnloadUnusedAssets();
}
}
public void WebcamResume()
@ -115,11 +118,13 @@ Texture2D CropTexture(WebCamTexture originalTexture)
public Texture2D GetPhoto()
{
if (photo) {
if (photo)
{
return photo;
}
if (!wTexture) {
if (!wTexture)
{
return null;
}

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@ -54,12 +54,13 @@ private void Start()
HomeConnection.SetActive(true);
submitNewPlayer.interactable = false;
}
private void OnApplicationQuit()
{
myOnlineRoom.Child("players").Child(currentPlayer.id).RemoveValueAsync().ContinueWithOnMainThread(task =>
{
Debug.Log($"delete player {currentPlayer.name}");
if(myOnlineRoom!= null)
if (myOnlineRoom != null)
{
myOnlineRoom.ValueChanged -= OnRoomUpdate;
}
@ -276,7 +277,8 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
{
Debug.LogException(ex);
}
if(myRoom == null) {
if (myRoom == null)
{
return;
}
switch (myRoom.currentState)
@ -289,7 +291,7 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
}
case (int)GameState.Explanation:
{
break;
}
case (int)GameState.MakeProposition:
@ -321,12 +323,12 @@ private void CheckIfIAmTheFirst(List<Player> players)
if (players.Count > 1)
{
IOrderedEnumerable<Player> sortedList = players.OrderBy(x=>x.creationDate);
IOrderedEnumerable<Player> sortedList = players.OrderBy(x => x.creationDate);
if(sortedList.Last().id == currentPlayer.id)
if (sortedList.Last().id == currentPlayer.id)
{
isFirst = true;
}
}
}
if (isFirst)
@ -334,7 +336,7 @@ private void CheckIfIAmTheFirst(List<Player> players)
submitStartGame.SetActive(true);
}
}
public void sendCurrentState(GameState state,Action callback_oncCurrentStateSent)
public void sendCurrentState(GameState state, Action callback_oncCurrentStateSent)
{
myOnlineRoom.Child("currentState").SetValueAsync((int)state).ContinueWithOnMainThread(task =>
{