fix: no camera no flood

This commit is contained in:
Michel Roux 2024-01-28 00:21:38 +01:00
parent 97860e4232
commit 5e207ddae7
5 changed files with 188 additions and 13 deletions

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Assets/2DAssets/404.png (Stored with Git LFS) Normal file

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@ -924,7 +924,6 @@ MonoBehaviour:
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
PicturePlayer: {fileID: 1316036595}
Canvas: {fileID: 1202782726} Canvas: {fileID: 1202782726}
--- !u!1 &436596783 --- !u!1 &436596783
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@ -3865,7 +3864,7 @@ MonoBehaviour:
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@ -30,10 +30,13 @@ void Start()
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{
if (wTexture)
{ {
photoBox.texture = GetPhoto(); photoBox.texture = GetPhoto();
Resources.UnloadUnusedAssets(); Resources.UnloadUnusedAssets();
} }
}
public void WebcamResume() public void WebcamResume()
{ {
@ -115,11 +118,13 @@ Texture2D CropTexture(WebCamTexture originalTexture)
public Texture2D GetPhoto() public Texture2D GetPhoto()
{ {
if (photo) { if (photo)
{
return photo; return photo;
} }
if (!wTexture) { if (!wTexture)
{
return null; return null;
} }

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@ -54,12 +54,13 @@ private void Start()
HomeConnection.SetActive(true); HomeConnection.SetActive(true);
submitNewPlayer.interactable = false; submitNewPlayer.interactable = false;
} }
private void OnApplicationQuit() private void OnApplicationQuit()
{ {
myOnlineRoom.Child("players").Child(currentPlayer.id).RemoveValueAsync().ContinueWithOnMainThread(task => myOnlineRoom.Child("players").Child(currentPlayer.id).RemoveValueAsync().ContinueWithOnMainThread(task =>
{ {
Debug.Log($"delete player {currentPlayer.name}"); Debug.Log($"delete player {currentPlayer.name}");
if(myOnlineRoom!= null) if (myOnlineRoom != null)
{ {
myOnlineRoom.ValueChanged -= OnRoomUpdate; myOnlineRoom.ValueChanged -= OnRoomUpdate;
} }
@ -276,7 +277,8 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
{ {
Debug.LogException(ex); Debug.LogException(ex);
} }
if(myRoom == null) { if (myRoom == null)
{
return; return;
} }
switch (myRoom.currentState) switch (myRoom.currentState)
@ -321,9 +323,9 @@ private void CheckIfIAmTheFirst(List<Player> players)
if (players.Count > 1) if (players.Count > 1)
{ {
IOrderedEnumerable<Player> sortedList = players.OrderBy(x=>x.creationDate); IOrderedEnumerable<Player> sortedList = players.OrderBy(x => x.creationDate);
if(sortedList.Last().id == currentPlayer.id) if (sortedList.Last().id == currentPlayer.id)
{ {
isFirst = true; isFirst = true;
} }
@ -334,7 +336,7 @@ private void CheckIfIAmTheFirst(List<Player> players)
submitStartGame.SetActive(true); submitStartGame.SetActive(true);
} }
} }
public void sendCurrentState(GameState state,Action callback_oncCurrentStateSent) public void sendCurrentState(GameState state, Action callback_oncCurrentStateSent)
{ {
myOnlineRoom.Child("currentState").SetValueAsync((int)state).ContinueWithOnMainThread(task => myOnlineRoom.Child("currentState").SetValueAsync((int)state).ContinueWithOnMainThread(task =>
{ {