fix: list by default on waiting
This commit is contained in:
parent
1e53eb3ae5
commit
5cfb75d135
@ -321,11 +321,10 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
|
||||
}
|
||||
case (int)GameState.WaitingForOtherPlayersToJoin:
|
||||
{
|
||||
if (!HomeConnection.activeInHierarchy)
|
||||
{
|
||||
|
||||
CheckIfIAmTheFirst(myRoom.GetPlayerList());
|
||||
UpdateDisplayedListUser(myRoom.GetPlayerList());
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case (int)GameState.Explanation:
|
||||
@ -336,7 +335,7 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
|
||||
}
|
||||
WaitingRoom.SetActive(false);
|
||||
BeforeStart.SetActive(true);
|
||||
endOfExplanationDate = DateTime.Now.AddSeconds(3);
|
||||
endOfExplanationDate = DateTime.Now.AddSeconds(4);
|
||||
|
||||
break;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user