fix: list by default on waiting
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parent
1e53eb3ae5
commit
5cfb75d135
@ -321,11 +321,10 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
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}
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}
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case (int)GameState.WaitingForOtherPlayersToJoin:
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case (int)GameState.WaitingForOtherPlayersToJoin:
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{
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{
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if (!HomeConnection.activeInHierarchy)
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{
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CheckIfIAmTheFirst(myRoom.GetPlayerList());
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CheckIfIAmTheFirst(myRoom.GetPlayerList());
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UpdateDisplayedListUser(myRoom.GetPlayerList());
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UpdateDisplayedListUser(myRoom.GetPlayerList());
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}
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break;
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break;
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}
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}
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case (int)GameState.Explanation:
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case (int)GameState.Explanation:
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@ -336,7 +335,7 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
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}
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}
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WaitingRoom.SetActive(false);
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WaitingRoom.SetActive(false);
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BeforeStart.SetActive(true);
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BeforeStart.SetActive(true);
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endOfExplanationDate = DateTime.Now.AddSeconds(3);
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endOfExplanationDate = DateTime.Now.AddSeconds(4);
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break;
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break;
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}
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}
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