Merge branch 'main' of https://github.com/LeGall29/GGJ2024
This commit is contained in:
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@ -8,4 +8,5 @@ public class Proposition
|
|||||||
public string photoUrl;
|
public string photoUrl;
|
||||||
public Player owner;
|
public Player owner;
|
||||||
public string[] voters;
|
public string[] voters;
|
||||||
|
public double creationDate;
|
||||||
}
|
}
|
||||||
|
@ -1,11 +1,12 @@
|
|||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
[Serializable]
|
[Serializable]
|
||||||
[JsonObject]
|
[JsonObject]
|
||||||
public class Question
|
public class Question
|
||||||
{
|
{
|
||||||
public string promptId;
|
public string promptId;
|
||||||
public Proposition propositions;
|
public Dictionary<string, Proposition> propositions;
|
||||||
public int creationDate;
|
public double creationDate;
|
||||||
}
|
}
|
||||||
|
@ -15,7 +15,6 @@ public class GameManager : MonoBehaviour
|
|||||||
private List<Player> players = new();
|
private List<Player> players = new();
|
||||||
private bool isFirst = false;
|
private bool isFirst = false;
|
||||||
public Player currentPlayer = null;
|
public Player currentPlayer = null;
|
||||||
public Question currentQuestion = null;
|
|
||||||
|
|
||||||
[Header("Other component")]
|
[Header("Other component")]
|
||||||
public float explanationTime = 4f;
|
public float explanationTime = 4f;
|
||||||
|
@ -25,6 +25,7 @@ private void Initialize()
|
|||||||
{
|
{
|
||||||
FirebaseInitializer.Instance.onFirebaseReady -= Initialize;
|
FirebaseInitializer.Instance.onFirebaseReady -= Initialize;
|
||||||
db = FirebaseFirestore.DefaultInstance;
|
db = FirebaseFirestore.DefaultInstance;
|
||||||
|
LoadPromptsFromFirestore();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -5,7 +5,6 @@
|
|||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using Newtonsoft.Json.Linq;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
|
||||||
public class RoomManager : MonoBehaviour
|
public class RoomManager : MonoBehaviour
|
||||||
@ -17,7 +16,12 @@ public class RoomManager : MonoBehaviour
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public TextMeshProUGUI roomCodeLabel;
|
public TextMeshProUGUI roomCodeLabel;
|
||||||
public List<TextMeshProUGUI> waitingForPlayersLabels = new List<TextMeshProUGUI>();
|
public List<TextMeshProUGUI> waitingForPlayersLabels = new List<TextMeshProUGUI>();
|
||||||
|
public PromptList promptList;
|
||||||
|
|
||||||
|
[Header("Explanation Page")]
|
||||||
|
public GameObject explanationPage;
|
||||||
|
public TextMeshProUGUI counter;
|
||||||
|
private DateTime endOfExplanationDate = DateTime.MinValue;
|
||||||
|
|
||||||
[Header("Waiting For Proposition Page")]
|
[Header("Waiting For Proposition Page")]
|
||||||
public GameObject waitingForPropositionsPage;
|
public GameObject waitingForPropositionsPage;
|
||||||
@ -58,11 +62,26 @@ private void Start()
|
|||||||
{
|
{
|
||||||
propositionCurrentTime = propositionTime;
|
propositionCurrentTime = propositionTime;
|
||||||
votingCurrentTime = votingTime;
|
votingCurrentTime = votingTime;
|
||||||
DisableAllPlayerLabels();
|
ResetAllPlayerLabels();
|
||||||
currentState = GameState.WaitingForOtherPlayersToJoin;
|
currentState = GameState.WaitingForOtherPlayersToJoin;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DisableAllPlayerLabels()
|
private void Update()
|
||||||
|
{
|
||||||
|
if (currentState == GameState.Explanation && endOfExplanationDate != DateTime.MinValue)
|
||||||
|
{
|
||||||
|
TimeSpan duration = endOfExplanationDate - DateTime.Now;
|
||||||
|
counter.text = duration.TotalSeconds.ToString("D1");
|
||||||
|
|
||||||
|
if (duration.TotalMilliseconds <= 0)
|
||||||
|
{
|
||||||
|
Debug.Log("It's time to make proposition !", this);
|
||||||
|
currentState = GameState.MakeProposition;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ResetAllPlayerLabels()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < waitingForPlayersLabels.Count; i++)
|
for (int i = 0; i < waitingForPlayersLabels.Count; i++)
|
||||||
{
|
{
|
||||||
@ -72,9 +91,12 @@ private void DisableAllPlayerLabels()
|
|||||||
|
|
||||||
private void OnApplicationQuit()
|
private void OnApplicationQuit()
|
||||||
{
|
{
|
||||||
realtimeDB.Child("rooms").Child(myRoom.code).RemoveValueAsync();
|
|
||||||
Debug.Log($"delete room {myRoom.code}");
|
Debug.Log($"delete room {myRoom.code}");
|
||||||
myRoom = null;
|
realtimeDB.Child("rooms").Child(myRoom.code).RemoveValueAsync().ContinueWithOnMainThread(task =>
|
||||||
|
{
|
||||||
|
Debug.Log($"room {myRoom.code} has been deleted");
|
||||||
|
myRoom = null;
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Initialize()
|
private void Initialize()
|
||||||
@ -138,7 +160,6 @@ public void CreateNewRoom()
|
|||||||
{
|
{
|
||||||
WhichCodesAreAlreadyUsed(codes =>
|
WhichCodesAreAlreadyUsed(codes =>
|
||||||
{
|
{
|
||||||
Debug.Log("coucou");
|
|
||||||
Room newRoom = new Room(GenerateRandomAvailableCode(codes).ToString("D4"));
|
Room newRoom = new Room(GenerateRandomAvailableCode(codes).ToString("D4"));
|
||||||
myRoom = newRoom;
|
myRoom = newRoom;
|
||||||
try
|
try
|
||||||
@ -234,22 +255,51 @@ public void OnPropositionUpdate()
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
public void GeneratePrompts()
|
||||||
/// Will generate a question with a prompt and two owners
|
|
||||||
/// </summary>
|
|
||||||
public void GenerateQuestion()
|
|
||||||
{
|
{
|
||||||
|
System.Random rnd = new();
|
||||||
|
List<Prompt> prompts = promptList.prompts.OrderBy(x => rnd.Next()).Take(myRoom.players.Count() * 2).ToList();
|
||||||
|
List<Player> fullPlayers = myRoom.players.Values.ToList().Concat(myRoom.players.Values.ToList()).OrderBy(x => rnd.Next()).ToList();
|
||||||
|
Dictionary<string, Question> questions = new();
|
||||||
|
|
||||||
}
|
foreach (Prompt prompt in prompts)
|
||||||
|
{
|
||||||
|
Dictionary<string, Proposition> propositions = new();
|
||||||
|
Player basePlayer = fullPlayers[0];
|
||||||
|
|
||||||
/// <summary>
|
propositions.Add(Guid.NewGuid().ToString(), new Proposition()
|
||||||
/// Generate all the player pairs
|
{
|
||||||
/// (players should not play against themself.
|
owner = basePlayer,
|
||||||
/// (players should not play twice with the same person)
|
creationDate = DateTime.Now.ToOADate()
|
||||||
/// </summary>
|
});
|
||||||
public void GenerateCouples()
|
|
||||||
{
|
|
||||||
|
|
||||||
|
for (int i = 1; i < fullPlayers.Count(); i++)
|
||||||
|
{
|
||||||
|
Player secondPlayer = fullPlayers[i];
|
||||||
|
|
||||||
|
if (basePlayer.id != secondPlayer.id)
|
||||||
|
{
|
||||||
|
propositions.Add(Guid.NewGuid().ToString(), new Proposition()
|
||||||
|
{
|
||||||
|
owner = secondPlayer,
|
||||||
|
creationDate = DateTime.Now.ToOADate()
|
||||||
|
});
|
||||||
|
|
||||||
|
fullPlayers.RemoveAt(0);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
questions.Add(Guid.NewGuid().ToString(), new Question()
|
||||||
|
{
|
||||||
|
promptId = prompt.id,
|
||||||
|
propositions = propositions,
|
||||||
|
creationDate = DateTime.Now.ToOADate(),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
string JSON = JsonConvert.SerializeObject(questions);
|
||||||
|
realtimeDB.Child("rooms").Child(myRoom.code).Child("questions").SetRawJsonValueAsync(JSON);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -279,6 +329,11 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs value)
|
|||||||
case GameState.WaitingForOtherPlayersToJoin:
|
case GameState.WaitingForOtherPlayersToJoin:
|
||||||
UpdateConnectedPlayerList(myRoom.GetPlayerList());
|
UpdateConnectedPlayerList(myRoom.GetPlayerList());
|
||||||
break;
|
break;
|
||||||
|
case GameState.Explanation:
|
||||||
|
waitingForPlayersPage.SetActive(false);
|
||||||
|
explanationPage.SetActive(true);
|
||||||
|
endOfExplanationDate = DateTime.Now.AddSeconds(30);
|
||||||
|
break;
|
||||||
case GameState.MakeProposition:
|
case GameState.MakeProposition:
|
||||||
HostStartGame();
|
HostStartGame();
|
||||||
break;
|
break;
|
||||||
@ -293,6 +348,8 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs value)
|
|||||||
/// <param name="_players"></param>
|
/// <param name="_players"></param>
|
||||||
private void UpdateConnectedPlayerList(List<Player> _players)
|
private void UpdateConnectedPlayerList(List<Player> _players)
|
||||||
{
|
{
|
||||||
|
ResetAllPlayerLabels();
|
||||||
|
|
||||||
Debug.Log($"players count = {_players.Count}");
|
Debug.Log($"players count = {_players.Count}");
|
||||||
for (int i = 0; i < _players.Count; i++)
|
for (int i = 0; i < _players.Count; i++)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user