Merge branch 'main' of github.com:LeGall29/GGJ2024
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commit
5743d4cacc
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@ -15,10 +15,8 @@ public class GameManager : MonoBehaviour
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{
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private GameState currentState;
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private List<Player> players = new List<Player>();
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private Player currentPlayer= null;
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[Header("Temp variables")]
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public bool isRoomExist = true;
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public bool isPlayerExist = true;
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[Header("Other component")]
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@ -69,6 +67,7 @@ private void Start()
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{
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currentExplanationTime = explanationTime;
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HomeConnection.SetActive(true);
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submitNewPlayer.GetComponent<UnityEngine.UI.Button>().interactable = false;
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}
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public GameState GetCurrentState()
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@ -82,7 +81,7 @@ private void Initialize()
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realtimeDB = FirebaseDatabase.DefaultInstance.RootReference;
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Debug.Log("Realtime DB initialized");
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//TODO MARINE : enable the submit button here. Disabled it at start
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submitNewPlayer.GetComponent<UnityEngine.UI.Button>().interactable = true;
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}
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||||
/// <summary>
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@ -128,63 +127,6 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
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string playerName = playerNameField.text;
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string roomCode = roomCodeField.text;
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// send to the server the room code and the player name
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// MORGANE ENVOIE AU SERV
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// answer isPlayerExist and isRoomExist
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//if succeed, then the player to the server
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if (isPlayerExist && isRoomExist)
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{
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currentState = GameState.WaitingForOtherPlayersToJoin;
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WaitingRoom.SetActive(true);
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HomeConnection.SetActive(false);
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//TEMP
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Player player = new Player(playerName);
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player.SetName(playerName);
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player.id = "1";
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players.Add(player);
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if (players.Count == 1)
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{
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submitStartGame.SetActive(true);
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}
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Player player2 = new Player("3J");
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player2.SetName("3J");
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player2.id = "2";
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Player player3 = new Player("3J");
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player3.SetName("3J");
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player3.id = "3";
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Player player4 = new Player("3J");
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player4.SetName("3J");
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player4.id = "4";
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Player player5 = new Player("3J");
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player5.SetName("3J");
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player5.id = "5";
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Player player6 = new Player("3J");
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player6.SetName("3J");
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player6.id = "6";
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players.Add(player2);
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players.Add(player3);
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players.Add(player4);
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players.Add(player5);
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players.Add(player6);
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UpdateDisplayedListUser();
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}
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// else we show the errors
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roomError.gameObject.SetActive(!isRoomExist);
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nameError.gameObject.SetActive(!isPlayerExist);
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}
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private void CheckIfRoomExists(string _roomCode, Action<Room> callback_Room)
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@ -216,8 +158,7 @@ private void CheckIfRoomExists(string _roomCode, Action<Room> callback_Room)
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/// </summary>
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private void JoinRoom(Action callback_OnRoomJoined)
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{
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//TODO marine : uncomment aftter merge
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/*
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string JSON = JsonUtility.ToJson(currentPlayer);
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myOnlineRoom.Child("players").Child(currentPlayer.id).SetRawJsonValueAsync(JSON).ContinueWithOnMainThread(task =>
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{
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@ -231,7 +172,7 @@ private void JoinRoom(Action callback_OnRoomJoined)
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callback_OnRoomJoined?.Invoke();
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}
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});
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*/
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}
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/// <summary>
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@ -305,8 +246,50 @@ private void OnRoomUpdate(object sender, ChildChangedEventArgs e)
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{
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case GameState.WaitingForOtherPlayersToJoin:
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{
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WaitingRoom.SetActive(true);
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HomeConnection.SetActive(false);
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// players = new list en fonction de ce qu'envoie fangh
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UpdateDisplayedListUser();
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break;
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}
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||||
case GameState.EnteringName:
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{
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currentState = GameState.WaitingForOtherPlayersToJoin;
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//TEMP
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players.Add(currentPlayer);
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if (players.Count == 1)
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{
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submitStartGame.SetActive(true);
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}
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Player player2 = new Player("3J");
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player2.SetName("3J");
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player2.id = "2";
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Player player3 = new Player("3J");
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player3.SetName("3J");
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player3.id = "3";
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Player player4 = new Player("3J");
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player4.SetName("3J");
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player4.id = "4";
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Player player5 = new Player("3J");
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player5.SetName("3J");
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player5.id = "5";
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Player player6 = new Player("3J");
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player6.SetName("3J");
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player6.id = "6";
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players.Add(player2);
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players.Add(player3);
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players.Add(player4);
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players.Add(player5);
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players.Add(player6);
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UpdateDisplayedListUser();
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break;
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}
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||||
}
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||||
@ -322,6 +305,14 @@ private void UpdateDisplayedListUser()
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||||
}
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||||
}
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||||
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||||
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||||
public void OnClickSubmitSignIn()
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||||
{
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||||
string playerName = playerNameField.text;
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||||
string roomCode = roomCodeField.text;
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||||
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PlayerValidateNameAndServerRoom(playerName, roomCode);
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||||
}
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||||
}
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||||
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||||
public enum GameState
|
||||
|
@ -227,7 +227,7 @@ public void PlayerConnect(object sender, ChildChangedEventArgs args)
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||||
[ContextMenu("Fake Player Connection")]
|
||||
private void FakePlayerConnection()
|
||||
{
|
||||
Player temp = new Player();
|
||||
Player temp = new Player("Momo");
|
||||
temp.id = System.Guid.NewGuid().ToString();
|
||||
temp.SetName("Momo");
|
||||
}
|
||||
|
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