Merge branch 'main' of github.com:LeGall29/GGJ2024
This commit is contained in:
commit
5743d4cacc
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@ -15,10 +15,8 @@ public class GameManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
private GameState currentState;
|
private GameState currentState;
|
||||||
private List<Player> players = new List<Player>();
|
private List<Player> players = new List<Player>();
|
||||||
|
private Player currentPlayer= null;
|
||||||
|
|
||||||
[Header("Temp variables")]
|
|
||||||
public bool isRoomExist = true;
|
|
||||||
public bool isPlayerExist = true;
|
|
||||||
|
|
||||||
|
|
||||||
[Header("Other component")]
|
[Header("Other component")]
|
||||||
@ -69,6 +67,7 @@ private void Start()
|
|||||||
{
|
{
|
||||||
currentExplanationTime = explanationTime;
|
currentExplanationTime = explanationTime;
|
||||||
HomeConnection.SetActive(true);
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HomeConnection.SetActive(true);
|
||||||
|
submitNewPlayer.GetComponent<UnityEngine.UI.Button>().interactable = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public GameState GetCurrentState()
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public GameState GetCurrentState()
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||||||
@ -82,7 +81,7 @@ private void Initialize()
|
|||||||
realtimeDB = FirebaseDatabase.DefaultInstance.RootReference;
|
realtimeDB = FirebaseDatabase.DefaultInstance.RootReference;
|
||||||
Debug.Log("Realtime DB initialized");
|
Debug.Log("Realtime DB initialized");
|
||||||
|
|
||||||
//TODO MARINE : enable the submit button here. Disabled it at start
|
submitNewPlayer.GetComponent<UnityEngine.UI.Button>().interactable = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -128,63 +127,6 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
|
|||||||
|
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||||||
|
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||||||
|
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||||||
string playerName = playerNameField.text;
|
|
||||||
string roomCode = roomCodeField.text;
|
|
||||||
|
|
||||||
// send to the server the room code and the player name
|
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||||||
|
|
||||||
// MORGANE ENVOIE AU SERV
|
|
||||||
|
|
||||||
// answer isPlayerExist and isRoomExist
|
|
||||||
|
|
||||||
//if succeed, then the player to the server
|
|
||||||
if (isPlayerExist && isRoomExist)
|
|
||||||
{
|
|
||||||
currentState = GameState.WaitingForOtherPlayersToJoin;
|
|
||||||
WaitingRoom.SetActive(true);
|
|
||||||
HomeConnection.SetActive(false);
|
|
||||||
|
|
||||||
|
|
||||||
//TEMP
|
|
||||||
Player player = new Player(playerName);
|
|
||||||
player.SetName(playerName);
|
|
||||||
player.id = "1";
|
|
||||||
|
|
||||||
players.Add(player);
|
|
||||||
if (players.Count == 1)
|
|
||||||
{
|
|
||||||
submitStartGame.SetActive(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
Player player2 = new Player("3J");
|
|
||||||
player2.SetName("3J");
|
|
||||||
player2.id = "2";
|
|
||||||
Player player3 = new Player("3J");
|
|
||||||
player3.SetName("3J");
|
|
||||||
player3.id = "3";
|
|
||||||
Player player4 = new Player("3J");
|
|
||||||
player4.SetName("3J");
|
|
||||||
player4.id = "4";
|
|
||||||
Player player5 = new Player("3J");
|
|
||||||
player5.SetName("3J");
|
|
||||||
player5.id = "5";
|
|
||||||
Player player6 = new Player("3J");
|
|
||||||
player6.SetName("3J");
|
|
||||||
player6.id = "6";
|
|
||||||
|
|
||||||
|
|
||||||
players.Add(player2);
|
|
||||||
players.Add(player3);
|
|
||||||
players.Add(player4);
|
|
||||||
players.Add(player5);
|
|
||||||
players.Add(player6);
|
|
||||||
UpdateDisplayedListUser();
|
|
||||||
}
|
|
||||||
// else we show the errors
|
|
||||||
roomError.gameObject.SetActive(!isRoomExist);
|
|
||||||
nameError.gameObject.SetActive(!isPlayerExist);
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CheckIfRoomExists(string _roomCode, Action<Room> callback_Room)
|
private void CheckIfRoomExists(string _roomCode, Action<Room> callback_Room)
|
||||||
@ -216,8 +158,7 @@ private void CheckIfRoomExists(string _roomCode, Action<Room> callback_Room)
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void JoinRoom(Action callback_OnRoomJoined)
|
private void JoinRoom(Action callback_OnRoomJoined)
|
||||||
{
|
{
|
||||||
//TODO marine : uncomment aftter merge
|
|
||||||
/*
|
|
||||||
string JSON = JsonUtility.ToJson(currentPlayer);
|
string JSON = JsonUtility.ToJson(currentPlayer);
|
||||||
myOnlineRoom.Child("players").Child(currentPlayer.id).SetRawJsonValueAsync(JSON).ContinueWithOnMainThread(task =>
|
myOnlineRoom.Child("players").Child(currentPlayer.id).SetRawJsonValueAsync(JSON).ContinueWithOnMainThread(task =>
|
||||||
{
|
{
|
||||||
@ -231,7 +172,7 @@ private void JoinRoom(Action callback_OnRoomJoined)
|
|||||||
callback_OnRoomJoined?.Invoke();
|
callback_OnRoomJoined?.Invoke();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -305,8 +246,50 @@ private void OnRoomUpdate(object sender, ChildChangedEventArgs e)
|
|||||||
{
|
{
|
||||||
case GameState.WaitingForOtherPlayersToJoin:
|
case GameState.WaitingForOtherPlayersToJoin:
|
||||||
{
|
{
|
||||||
|
WaitingRoom.SetActive(true);
|
||||||
|
HomeConnection.SetActive(false);
|
||||||
|
|
||||||
// players = new list en fonction de ce qu'envoie fangh
|
// players = new list en fonction de ce qu'envoie fangh
|
||||||
UpdateDisplayedListUser();
|
UpdateDisplayedListUser();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case GameState.EnteringName:
|
||||||
|
{
|
||||||
|
currentState = GameState.WaitingForOtherPlayersToJoin;
|
||||||
|
|
||||||
|
|
||||||
|
//TEMP
|
||||||
|
|
||||||
|
players.Add(currentPlayer);
|
||||||
|
if (players.Count == 1)
|
||||||
|
{
|
||||||
|
submitStartGame.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
Player player2 = new Player("3J");
|
||||||
|
player2.SetName("3J");
|
||||||
|
player2.id = "2";
|
||||||
|
Player player3 = new Player("3J");
|
||||||
|
player3.SetName("3J");
|
||||||
|
player3.id = "3";
|
||||||
|
Player player4 = new Player("3J");
|
||||||
|
player4.SetName("3J");
|
||||||
|
player4.id = "4";
|
||||||
|
Player player5 = new Player("3J");
|
||||||
|
player5.SetName("3J");
|
||||||
|
player5.id = "5";
|
||||||
|
Player player6 = new Player("3J");
|
||||||
|
player6.SetName("3J");
|
||||||
|
player6.id = "6";
|
||||||
|
|
||||||
|
|
||||||
|
players.Add(player2);
|
||||||
|
players.Add(player3);
|
||||||
|
players.Add(player4);
|
||||||
|
players.Add(player5);
|
||||||
|
players.Add(player6);
|
||||||
|
UpdateDisplayedListUser();
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -322,6 +305,14 @@ private void UpdateDisplayedListUser()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void OnClickSubmitSignIn()
|
||||||
|
{
|
||||||
|
string playerName = playerNameField.text;
|
||||||
|
string roomCode = roomCodeField.text;
|
||||||
|
|
||||||
|
PlayerValidateNameAndServerRoom(playerName, roomCode);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum GameState
|
public enum GameState
|
||||||
|
@ -227,7 +227,7 @@ public void PlayerConnect(object sender, ChildChangedEventArgs args)
|
|||||||
[ContextMenu("Fake Player Connection")]
|
[ContextMenu("Fake Player Connection")]
|
||||||
private void FakePlayerConnection()
|
private void FakePlayerConnection()
|
||||||
{
|
{
|
||||||
Player temp = new Player();
|
Player temp = new Player("Momo");
|
||||||
temp.id = System.Guid.NewGuid().ToString();
|
temp.id = System.Guid.NewGuid().ToString();
|
||||||
temp.SetName("Momo");
|
temp.SetName("Momo");
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user