Merge branch 'main' of github.com:LeGall29/GGJ2024
This commit is contained in:
commit
532d66e1c1
BIN
Assets/Audio SFX/1.ogg
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Assets/Audio SFX/2.ogg
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@ -1,23 +0,0 @@
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fileFormatVersion: 2
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guid: e6ae431cc10239b439b12c6836142bb6
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AudioImporter:
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externalObjects: {}
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serializedVersion: 7
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defaultSettings:
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serializedVersion: 2
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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preloadAudioData: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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Assets/Audio SFX/3.ogg
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Assets/Audio SFX/Decompte.mp3
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Assets/Audio SFX/Decompte.mp3
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 3beaa7f0d20a77649ba21959c91856f8
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guid: 2ff45dbe56b6a4d08bfa7b103fa4effb
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AudioImporter:
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externalObjects: {}
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serializedVersion: 7
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BIN
Assets/Music/Voting session.mp3
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Assets/Music/Voting session.mp3
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 59e3c7eac1a310f448b7d3d50ccdf3ed
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guid: d782d7e00ee5a0d40a3c005d87c15b3a
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AudioImporter:
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externalObjects: {}
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serializedVersion: 7
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@ -1382,7 +1382,7 @@ MonoBehaviour:
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explanationPage: {fileID: 45150984}
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explanationCounter: {fileID: 1798182259}
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explanationTime: 4
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counterSFX: {fileID: 8300000, guid: 3beaa7f0d20a77649ba21959c91856f8, type: 3}
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counterSFX: {fileID: 8300000, guid: 2ff45dbe56b6a4d08bfa7b103fa4effb, type: 3}
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waitingForPropositionsPage: {fileID: 1730465902}
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propositionCounter: {fileID: 1996258852}
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propositionTime: 60
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@ -934,7 +934,7 @@ MonoBehaviour:
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submitNewPlayer: {fileID: 1158329299}
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listPlayersUI: {fileID: 1891690322}
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submitStartGame: {fileID: 638947073}
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counter: {fileID: 0}
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counter: {fileID: 1383251891}
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HomeConnection: {fileID: 2027556831}
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WaitingRoom: {fileID: 1590939977}
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BeforeStart: {fileID: 563000513}
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@ -4,6 +4,7 @@
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using Firebase.Database;
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using Firebase.Extensions;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using TMPro;
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using UnityEngine;
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@ -56,6 +57,13 @@ private void Start()
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{
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currentExplanationTime = explanationTime;
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HomeConnection.SetActive(true);
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WaitingRoom.SetActive(false);
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BeforeStart.SetActive(false);
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TakePicture.SetActive(false);
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VotePicture.SetActive(false);
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WaitingOtherPlayers.SetActive(false);
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EndGame.SetActive(false);
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submitNewPlayer.interactable = false;
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}
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@ -81,6 +89,7 @@ private void Update()
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if (duration.TotalMilliseconds <= 0)
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{
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Debug.Log("It's time to make proposition !");
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endOfExplanationDate = DateTime.MinValue;
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}
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}
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}
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@ -147,12 +156,6 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
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WaitingRoom.SetActive(true);
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HomeConnection.SetActive(false);
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List<Player> list = new List<Player>
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{
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currentPlayer
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};
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UpdateDisplayedListUser(list);
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});
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}
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});
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@ -285,10 +288,12 @@ public void DisplayEndScreen()
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/// </summary>
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private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
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{
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Debug.Log("begin OnRoomUpdate");
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try
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{
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if (e != null)
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if (e?.Snapshot?.GetRawJsonValue() != null)
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{
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string JSON = e.Snapshot.GetRawJsonValue();
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myRoom = JsonConvert.DeserializeObject<Room>(e.Snapshot.GetRawJsonValue());
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}
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@ -299,6 +304,7 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
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}
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if (myRoom == null)
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{
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Debug.Log("myroom is null");
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return;
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}
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switch (myRoom.currentState)
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@ -16,6 +16,7 @@ public class RoomManager : MonoBehaviour
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/// </summary>
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public TextMeshProUGUI roomCodeLabel;
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public List<TextMeshProUGUI> waitingForPlayersLabels = new List<TextMeshProUGUI>();
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private Dictionary<string, TextMeshProUGUI> waitingPlayersById = new Dictionary<string, TextMeshProUGUI>();
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public PromptList promptList;
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[Header("Explanation Page")]
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@ -31,6 +32,7 @@ public class RoomManager : MonoBehaviour
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public float propositionTime = 60;
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public List<TextMeshProUGUI> waitingForPropositionsLabels = new List<TextMeshProUGUI>();
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private DateTime endOfPropositionDate = DateTime.MinValue;
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private bool allPlayersHasProposedTwoPictures = false;
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[Header("Other")]
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private Room myRoom = null;
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@ -72,6 +74,7 @@ private void Update()
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if (myRoom == null)
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return;
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//While Explanation State
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if (myRoom.currentState == (int)GameState.Explanation && endOfExplanationDate != DateTime.MinValue)
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{
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TimeSpan duration = endOfExplanationDate - DateTime.Now;
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@ -85,11 +88,19 @@ private void Update()
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}
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}
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//while MakeProposition State
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if (myRoom.currentState == (int)GameState.MakeProposition && endOfPropositionDate != DateTime.MinValue)
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{
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TimeSpan duration = endOfPropositionDate - DateTime.Now;
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propositionCounter.text = ((int)duration.TotalSeconds).ToString("D1");
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foreach (TextMeshProUGUI tmp in waitingForPropositionsLabels)
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{
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if (tmp.gameObject.activeSelf)
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{
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}
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}
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}
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}
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@ -100,6 +111,7 @@ private void SendRoomState(GameState _newState)
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private void ResetAllPlayerLabels()
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{
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waitingPlayersById.Clear();
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for (int i = 0; i < waitingForPlayersLabels.Count; i++)
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{
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waitingForPlayersLabels[i].text = $"Waiting for P{i + 1}";
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@ -222,12 +234,18 @@ public void PlayerSendProposition(Proposition _proposition)
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/// <summary>
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/// Called when the first player clicked "Start"
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/// </summary>
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public void HostStartGame()
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public void HostHasStartedGame()
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{
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waitingForPropositionsPage.SetActive(true);
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waitingForPlayersPage.SetActive(false);
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endOfPropositionDate = DateTime.Now.AddSeconds(propositionTime);
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AudioSource.PlayClipAtPoint(counterSFX, Vector3.zero);
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for (int i = 0; i < waitingForPropositionsLabels.Count; i++)
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{
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TextMeshProUGUI tmp = waitingForPropositionsLabels[i];
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tmp.gameObject.SetActive(i < myRoom.players.Count);
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}
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}
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/// <summary>
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@ -350,9 +368,10 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs value)
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waitingForPlayersPage.SetActive(false);
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explanationPage.SetActive(true);
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endOfExplanationDate = DateTime.Now.AddSeconds(explanationTime);
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AudioSource.PlayClipAtPoint(counterSFX, Vector3.zero);
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break;
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case (int)GameState.MakeProposition:
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HostStartGame();
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HostHasStartedGame();
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break;
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default:
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break;
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@ -368,19 +387,12 @@ private void UpdateConnectedPlayerList(List<Player> _players)
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ResetAllPlayerLabels();
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Debug.Log($"players count = {_players.Count}");
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for (int i = 0; i < _players.Count; i++)
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List<Player> orderedPlayers = _players.OrderBy(x => x.creationDate).ToList();
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for (int i = 0; i < orderedPlayers.Count; i++)
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{
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Debug.Log($"player {i} = {_players[i].name}");
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waitingForPlayersLabels[i].text = _players[i].name;
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waitingPlayersById.Add(orderedPlayers[i].id, waitingForPlayersLabels[i]);
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Debug.Log($"player {i} = {orderedPlayers[i].name}");
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waitingForPlayersLabels[i].text = orderedPlayers[i].name;
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}
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}
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[ContextMenu("Fake Player Connection")]
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private void FakePlayerConnection()
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{
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Player temp = new Player("Momo");
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temp.id = Guid.NewGuid().ToString();
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temp.SetName("Momo");
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}
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}
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