fix: when 2 photos has been taken, should go to waiting page
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c46d35df1b
commit
489102c948
@ -131,7 +131,6 @@ private void Update()
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}
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}
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private void Initialize()
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private void Initialize()
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{
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{
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FirebaseInitializer.Instance.onFirebaseReady -= Initialize;
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FirebaseInitializer.Instance.onFirebaseReady -= Initialize;
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@ -276,50 +275,6 @@ public void StartGame()
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}
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}
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}
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}
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/// <summary>
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/// Dislay on the screen the current prompt ask to you and another player
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/// Also show all the camera stuff
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/// </summary>
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/// <param name="_prompt">The prompt to display</param>
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public void MakeAProposition(Prompt _prompt)
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{
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//currentState = GameState.MakeProposition;
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}
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/// <summary>
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/// Create a proposition from the picture taken and send it to server.
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/// Then go to next proposition (if any) or the page "WaitingForOtherPlayers"
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/// </summary>
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public void SubmitProposition()
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{
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Proposition temp = new Proposition();
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}
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/// <summary>
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/// Display the voting page
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/// </summary>
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public void StartToVote()
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{
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}
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/// <summary>
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/// Choose one result and send it to the server
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/// Then go to the next vote (if any) or to the page "WaitingForOtherPlayers"
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/// </summary>
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public void Vote()
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{
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}
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/// <summary>
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/// Display the UI of the end screen
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/// </summary>
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public void DisplayEndScreen()
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{
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}
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/// <summary>
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/// <summary>
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/// Automatically called when something change in your room
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/// Automatically called when something change in your room
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/// </summary>
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/// </summary>
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@ -390,11 +345,6 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
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}
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}
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case (int)GameState.PropositionsSent:
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case (int)GameState.PropositionsSent:
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{
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{
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if (TakePicture.activeInHierarchy)
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{
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TakePicture.SetActive(false);
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WaitingOtherPlayers.SetActive(true);
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}
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break;
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break;
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}
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}
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case (int)GameState.MakeVote:
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case (int)GameState.MakeVote:
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@ -422,6 +372,22 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
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}
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}
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}
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}
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/// <summary>
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/// Call this to wait for other players
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/// </summary>
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public void WaitForPlayers()
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{
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if (TakePicture.activeInHierarchy)
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{
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TakePicture.SetActive(false);
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}
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if(VotePicture.activeInHierarchy)
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{
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VotePicture.SetActive(false);
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}
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WaitingOtherPlayers.SetActive(true);
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}
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private void UpdateDisplayedListUser(List<Player> players)
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private void UpdateDisplayedListUser(List<Player> players)
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{
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{
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@ -10,7 +10,7 @@ public class QuestionHandler : MonoBehaviour
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public TextMeshProUGUI explainText;
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public TextMeshProUGUI explainText;
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public PromptList promptList;
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public PromptList promptList;
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private List<Question> player2questions;
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private List<Question> player2questions;
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private int currentQuestion = 1;
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private int currentQuestion = 0;
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void OnEnable()
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void OnEnable()
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{
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{
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@ -22,12 +22,12 @@ void OnEnable()
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void OnDisable()
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void OnDisable()
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{
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{
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player2questions = null;
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player2questions = null;
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currentQuestion = 1;
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currentQuestion = 0;
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}
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}
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void Redraw(int currentQuestion)
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void Redraw(int currentQuestion)
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{
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{
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Prompt prompt = promptList.prompts.Find(x => x.id == player2questions[currentQuestion - 1].promptId);
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Prompt prompt = promptList.prompts.Find(x => x.id == player2questions[currentQuestion].promptId);
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Debug.Log(JsonUtility.ToJson(prompt));
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Debug.Log(JsonUtility.ToJson(prompt));
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explainText.SetText(prompt.en);
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explainText.SetText(prompt.en);
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@ -37,23 +37,27 @@ void Redraw(int currentQuestion)
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int GetPropRef(Player player)
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int GetPropRef(Player player)
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{
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{
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return gameManager.myRoom.questions[currentQuestion - 1].propositions.First(x => x.Value.owner.id == player.id).Key;
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return gameManager.myRoom.questions[currentQuestion].propositions.First(x => x.Value.owner.id == player.id).Key;
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}
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}
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public void OnSubmitButton()
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public void OnSubmitButton()
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{
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{
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StorageManager storageManager = managers.GetComponent<StorageManager>();
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managers.GetComponent<StorageManager>().UploadPhoto(
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storageManager.UploadPhoto(
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gameManager.myRoom.code,
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gameManager.myRoom.code,
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gameManager.currentPlayer.id,
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gameManager.currentPlayer.id,
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currentQuestion -1,
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currentQuestion,
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GetPropRef(gameManager.currentPlayer));
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GetPropRef(gameManager.currentPlayer));
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if (currentQuestion < 2) {
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if (currentQuestion == 1)
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{
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gameManager.myRoom.currentState = (int)GameState.PropositionsSent;
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gameManager.WaitForPlayers();
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return;
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}
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else
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{
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currentQuestion++;
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currentQuestion++;
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Redraw(currentQuestion);
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Redraw(currentQuestion);
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} else {
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gameManager.myRoom.currentState = (int) GameState.PropositionsSent;
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}
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}
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}
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}
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