Merge branch 'main' of github.com:LeGall29/GGJ2024

This commit is contained in:
Marine 2024-01-28 02:52:45 +01:00
commit 40cd75f8b4
13 changed files with 323 additions and 71 deletions

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@ -1369,6 +1369,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
waitingForPlayersPage: {fileID: 1117928114}
roomCodeLabel: {fileID: 1805240027}
playerJoinSFX: {fileID: 8300000, guid: b4d0bdddc893f476a8eb330e58108608, type: 3}
waitingForPlayersLabels:
- {fileID: 1794849355}
- {fileID: 1452182577}
@ -1378,7 +1379,6 @@ MonoBehaviour:
- {fileID: 496953434}
- {fileID: 2137991537}
- {fileID: 340074661}
promptList: {fileID: 0}
explanationPage: {fileID: 45150984}
explanationCounter: {fileID: 1798182259}
explanationTime: 4
@ -1395,6 +1395,7 @@ MonoBehaviour:
- {fileID: 1854893636}
- {fileID: 2065109614}
- {fileID: 1197279072}
promptList: {fileID: 0}
votingTime: 20
--- !u!114 &375256413
MonoBehaviour:

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@ -3385,13 +3385,14 @@ GameObject:
m_Component:
- component: {fileID: 1181392806}
- component: {fileID: 1181392807}
- component: {fileID: 1181392808}
m_Layer: 5
m_Name: TakePictureState
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &1181392806
RectTransform:
m_ObjectHideFlags: 0
@ -3434,6 +3435,21 @@ MonoBehaviour:
freezeButton: {fileID: 223773138}
resumeButton: {fileID: 1114535086}
photoBox: {fileID: 1316036600}
--- !u!114 &1181392808
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1181392805}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 02a8e72b27188ad7f8079b04e756e652, type: 3}
m_Name:
m_EditorClassIdentifier:
managers: {fileID: 429358648}
explainText: {fileID: 2139867527}
promptList: {fileID: 11400000, guid: 21907abc84e40403ca34c4fb9ab30b06, type: 2}
--- !u!1 &1202782726
GameObject:
m_ObjectHideFlags: 0
@ -6279,9 +6295,9 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 429358652}
m_TargetAssemblyTypeName: StorageManager, Assembly-CSharp
m_MethodName: UploadPhoto
- m_Target: {fileID: 1181392808}
m_TargetAssemblyTypeName: QuestionHandler, Assembly-CSharp
m_MethodName: OnSubmitButton
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}

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@ -31,11 +31,14 @@ void Start()
// Update is called once per frame
void Update()
{
if (wTexture)
Texture2D texture = GetPhoto();
if (texture)
{
photoBox.texture = GetPhoto();
Resources.UnloadUnusedAssets();
photoBox.texture = texture;
}
Resources.UnloadUnusedAssets();
}
public void WebcamResume()
@ -123,7 +126,7 @@ public Texture2D GetPhoto()
return photo;
}
if (!wTexture)
if (!wTexture || WebCamTexture.devices.Count() < 1)
{
return null;
}

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@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
[Serializable]
@ -28,14 +29,62 @@ public List<Player> GetPlayerList()
return new List<Player>(players.Values);
}
/// <summary>
/// return the list of player ordered by who joined first
/// </summary>
/// <returns></returns>
public List<Player> GetOrderedPlayerList()
{
return players.Values.OrderBy(x => x.creationDate).ToList();
}
public List<Question> GetQuestionList()
{
return new List<Question>(questions.Values);
}
public void setPlayersAreReady(int _state)
public List<Question> GetQuestionsByPlayer(Player player)
{
List<Question> questions = new();
foreach (Question question in GetQuestionList())
{
foreach (Proposition proposition in new List<Proposition>(question.propositions.Values))
{
if (proposition.owner.id == player.id)
{
questions.Add(question);
break;
}
}
}
return questions;
}
public void SetPlayersAreReady(int _state)
{
currentState = _state;
}
public List<Proposition> GetPropositionsByPlayer(Player player)
{
List<Proposition> propositions = new();
foreach (Question question in GetQuestionList())
{
foreach (Proposition proposition in new List<Proposition>(question.propositions.Values))
{
if (proposition.owner.id == player.id)
{
propositions.Add(proposition);
break;
}
}
}
return propositions;
}
}

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@ -7,7 +7,6 @@
using Newtonsoft.Json.Linq;
using TMPro;
using UnityEngine;
using static UnityEditor.Experimental.AssetDatabaseExperimental.AssetDatabaseCounters;
/// <summary>
/// This is the game state manager on the phone side
@ -82,7 +81,7 @@ private void OnApplicationQuit()
private void Update()
{
if (myRoom.currentState == (int)GameState.Explanation && endOfExplanationDate != DateTime.MinValue )
if (myRoom.currentState == (int)GameState.Explanation && endOfExplanationDate != DateTime.MinValue)
{
TimeSpan duration = endOfExplanationDate - DateTime.Now;
counter.text = ((int)duration.TotalSeconds).ToString("D1");
@ -220,12 +219,12 @@ private void JoinRoom(Action callback_OnRoomJoined)
public void StartGame()
{
// send Start Game
myRoom.setPlayersAreReady(1);
myRoom.SetPlayersAreReady(1);
string JSON = JsonUtility.ToJson(myRoom);
Debug.Log(JSON);
try
{
sendCurrentState(GameState.Explanation, () =>
SendCurrentState(GameState.Explanation, () =>
{
Debug.Log($"start the game", this);
myRoom.currentState = (int)GameState.Explanation;
@ -238,8 +237,6 @@ public void StartGame()
{
Debug.LogException(ex);
}
}
/// <summary>
@ -385,7 +382,7 @@ private void CheckIfIAmTheFirst(List<Player> players)
submitStartGame.SetActive(true);
}
}
public void sendCurrentState(GameState state, Action callback_oncCurrentStateSent)
public void SendCurrentState(GameState state, Action callback_oncCurrentStateSent)
{
myOnlineRoom.Child("currentState").SetValueAsync((int)state).ContinueWithOnMainThread(task =>
{

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@ -0,0 +1,74 @@
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
public class QuestionHandler : MonoBehaviour
{
public GameObject managers;
private GameManager gameManager;
public TextMeshProUGUI explainText;
public PromptList promptList;
private List<Question> player2questions;
private int currentQuestion = 0;
void OnEnable()
{
player2questions = gameManager.myRoom.GetQuestionsByPlayer(gameManager.currentPlayer);
Redraw(++currentQuestion);
}
void OnDisable()
{
player2questions = null;
}
void Redraw(int currentQuestion)
{
Prompt prompt = promptList.prompts.Find(x => x.id == player2questions[currentQuestion - 1].promptId);
explainText.SetText(prompt.en);
CameraManager cameraManager = gameObject.GetComponent<CameraManager>();
cameraManager.WebcamResume();
}
string GetQuestionRef(string promptId)
{
return gameManager.myRoom.questions.First(x => x.Value.promptId == promptId).Key;
}
string GetPropRef(string questionRef, string playerId)
{
return gameManager.myRoom.questions[questionRef].propositions.First(x => x.Value.owner.id == playerId).Key;
}
public void OnSubmitButton()
{
string questionRef = GetQuestionRef(player2questions[currentQuestion - 1].promptId);
StorageManager storageManager = managers.GetComponent<StorageManager>();
storageManager.UploadPhoto(
gameManager.myRoom.code,
gameManager.currentPlayer.id,
GetQuestionRef(questionRef),
GetPropRef(questionRef, gameManager.currentPlayer.id));
if (currentQuestion < 2) {
Redraw(++currentQuestion);
} else {
gameManager.myRoom.currentState = (int) GameState.PropositionsSent;
}
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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@ -0,0 +1,11 @@
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serializedVersion: 2
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@ -15,9 +15,8 @@ public class RoomManager : MonoBehaviour
/// TextMeshPro that show the value of the current rooom code
/// </summary>
public TextMeshProUGUI roomCodeLabel;
public AudioClip playerJoinSFX;
public List<TextMeshProUGUI> waitingForPlayersLabels = new List<TextMeshProUGUI>();
private Dictionary<string, TextMeshProUGUI> waitingPlayersById = new Dictionary<string, TextMeshProUGUI>();
public PromptList promptList;
[Header("Explanation Page")]
public GameObject explanationPage;
@ -31,10 +30,13 @@ public class RoomManager : MonoBehaviour
public TextMeshProUGUI propositionCounter;
public float propositionTime = 60;
public List<TextMeshProUGUI> waitingForPropositionsLabels = new List<TextMeshProUGUI>();
private Dictionary<string, TextMeshProUGUI> propositionLabelsByID = new Dictionary<string, TextMeshProUGUI>();
private DateTime endOfPropositionDate = DateTime.MinValue;
private bool allPlayersHasProposedTwoPictures = false;
private Dictionary<string, Proposition[]> propositionsPerPlayers = new Dictionary<string, Proposition[]>();
[Header("Other")]
public PromptList promptList;
private Room myRoom = null;
public float votingTime = 20;
@ -94,13 +96,34 @@ private void Update()
TimeSpan duration = endOfPropositionDate - DateTime.Now;
propositionCounter.text = ((int)duration.TotalSeconds).ToString("D1");
foreach (TextMeshProUGUI tmp in waitingForPropositionsLabels)
//foreach labels
foreach (var labelByID in propositionLabelsByID)
{
if (tmp.gameObject.activeSelf)
//if the label is connected to a player
if (labelByID.Value.gameObject.activeSelf)
{
//check if this player has send 2 propositions
bool playerHasAnswerBoth = true;
foreach (Proposition p in propositionsPerPlayers[labelByID.Key])
{
if (string.IsNullOrEmpty(p.photoUrl))
{
playerHasAnswerBoth = false;
}
}
//if its the case
if (playerHasAnswerBoth)
{
//put player label in green if finished
labelByID.Value.color = Color.green;
}
}
}
if (allPlayersHasProposedTwoPictures || duration.TotalMilliseconds <= 0)
{
SendRoomState(GameState.MakeVote);
}
}
}
@ -111,7 +134,6 @@ private void SendRoomState(GameState _newState)
private void ResetAllPlayerLabels()
{
waitingPlayersById.Clear();
for (int i = 0; i < waitingForPlayersLabels.Count; i++)
{
waitingForPlayersLabels[i].text = $"Waiting for P{i + 1}";
@ -226,11 +248,6 @@ private int GenerateRandomAvailableCode(List<int> _impossibleCodes)
return random;
}
public void PlayerSendProposition(Proposition _proposition)
{
}
/// <summary>
/// Called when the first player clicked "Start"
/// </summary>
@ -240,53 +257,30 @@ public void HostHasStartedGame()
waitingForPlayersPage.SetActive(false);
endOfPropositionDate = DateTime.Now.AddSeconds(propositionTime);
propositionLabelsByID.Clear();
//display only correct numbers of labels
for (int i = 0; i < waitingForPropositionsLabels.Count; i++)
{
TextMeshProUGUI tmp = waitingForPropositionsLabels[i];
tmp.gameObject.SetActive(i < myRoom.players.Count);
}
}
//registers the labels per player ID
List<Player> orderedPlayers = myRoom.GetPlayerList().OrderBy(x => x.creationDate).ToList();
for (int i = 0; i < orderedPlayers.Count; i++)
{
propositionLabelsByID.Add(orderedPlayers[i].id, waitingForPropositionsLabels[i]);
waitingForPlayersLabels[i].text = orderedPlayers[i].name;
}
/// <summary>
/// Start the proposition timer
/// </summary>
public void StartPropositionTimer()
{
//Register all propositions of each players
foreach (Player p in myRoom.GetOrderedPlayerList())
{
List<Proposition> propositionsForPlayer = myRoom.GetPropositionsByPlayer(p);
propositionsPerPlayers.Add(p.id, propositionsForPlayer.ToArray());
}
}
/// <summary>
/// Automatically called when the proposition timer has finished
/// </summary>
public void PropositionTimerFinished()
{
}
/// <summary>
/// Start the voting timer
/// </summary>
public void StartVotingTimer()
{
}
/// <summary>
/// Automatically called when the voting timer has finished
/// </summary>
public void VotingTimerFinished()
{
}
/// <summary>
/// Automatically called when a proposition is updated (someone has voted or a picture has been proposed)
/// </summary>
public void OnPropositionUpdate()
{
}
@ -347,8 +341,14 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs value)
Debug.LogError(value.DatabaseError.Message);
return;
}
if (value.Snapshot.Value == null)
{
Debug.Log("Trying to update room, but it's empty. Maybe you are exiting the app, so it's ok", this);
return;
}
string JSON = value.Snapshot.GetRawJsonValue();
Debug.Log($"your room has been updated :\n{JSON}");
GameState lastState = (GameState)myRoom.currentState;
try
{
myRoom = JsonConvert.DeserializeObject<Room>(JSON);
@ -358,19 +358,50 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs value)
Debug.LogException(ex);
}
//this is done only when entering a new state
if (lastState != (GameState)myRoom.currentState)
{
OnNewGameStateStarted();
}
else
{
//this is done each time something change
switch (myRoom.currentState)
{
case (int)GameState.WaitingForOtherPlayersToJoin:
UpdateConnectedPlayerList(myRoom.GetPlayerList());
break;
case (int)GameState.Explanation:
break;
case (int)GameState.MakeProposition:
CheckPlayersPropositions();
break;
default:
break;
}
}
}
/// <summary>
/// Called when we enter in a new game state
/// </summary>
private void OnNewGameStateStarted()
{
switch (myRoom.currentState)
{
case (int)GameState.WaitingForOtherPlayersToJoin:
UpdateConnectedPlayerList(myRoom.GetPlayerList());
Debug.Log("New State : WaitingForOtherPlayersToJoin");
break;
case (int)GameState.Explanation:
Debug.Log("New State : Explanation");
waitingForPlayersPage.SetActive(false);
explanationPage.SetActive(true);
endOfExplanationDate = DateTime.Now.AddSeconds(explanationTime);
AudioSource.PlayClipAtPoint(counterSFX, Vector3.zero);
break;
case (int)GameState.MakeProposition:
Debug.Log("New State : MakeProposition");
HostHasStartedGame();
break;
default:
@ -378,19 +409,37 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs value)
}
}
/// <summary>
/// Will update allPlayersHasProposedTwoPictures to true or false
/// </summary>
private void CheckPlayersPropositions()
{
allPlayersHasProposedTwoPictures = true;
foreach (var propositionsByPlayer in propositionsPerPlayers)
{
foreach (Proposition p in propositionsByPlayer.Value)
{
if (string.IsNullOrEmpty(p.photoUrl))
allPlayersHasProposedTwoPictures = false;
}
}
}
/// <summary>
/// Update the player labels on the WaitingForPlayer page
/// </summary>
/// <param name="_players"></param>
private void UpdateConnectedPlayerList(List<Player> _players)
{
AudioSource.PlayClipAtPoint(playerJoinSFX, Vector3.zero);
ResetAllPlayerLabels();
Debug.Log($"players count = {_players.Count}");
List<Player> orderedPlayers = _players.OrderBy(x => x.creationDate).ToList();
for (int i = 0; i < orderedPlayers.Count; i++)
{
waitingPlayersById.Add(orderedPlayers[i].id, waitingForPlayersLabels[i]);
Debug.Log($"player {i} = {orderedPlayers[i].name}");
waitingForPlayersLabels[i].text = orderedPlayers[i].name;
}

View File

@ -33,7 +33,7 @@ void Update()
}
public void UploadPhoto()
public void UploadPhoto(string roomCode, string playerId, string questionRef, string propRef)
{
Texture2D photo = gameObject.GetComponent<CameraManager>().GetPhoto();
byte[] photoBytes = ImageConversion.EncodeToJPG(photo);