room has current question id as string
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146a80c4e9
commit
3df6b5381f
@ -10,7 +10,7 @@ public class Room
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public string code;
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public string code;
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public Dictionary<string, Question> questions;
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public Dictionary<string, Question> questions;
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public Dictionary<string, Player> players;
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public Dictionary<string, Player> players;
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public int currentQuestion;
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public string currentQuestionId;
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public double creationDate;
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public double creationDate;
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public int currentState;
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public int currentState;
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@ -20,7 +20,7 @@ public Room(string _code)
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creationDate = DateTime.Now.ToOADate();
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creationDate = DateTime.Now.ToOADate();
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players = new Dictionary<string, Player>();
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players = new Dictionary<string, Player>();
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questions = new Dictionary<string, Question>();
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questions = new Dictionary<string, Question>();
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currentQuestion = 0;
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currentQuestionId = "";
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currentState = 1; //default by PC
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currentState = 1; //default by PC
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}
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}
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@ -321,10 +321,10 @@ private void OnRoomUpdate(object sender, ValueChangedEventArgs e)
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}
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}
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case (int)GameState.WaitingForOtherPlayersToJoin:
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case (int)GameState.WaitingForOtherPlayersToJoin:
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{
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{
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CheckIfIAmTheFirst(myRoom.GetPlayerList());
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CheckIfIAmTheFirst(myRoom.GetPlayerList());
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UpdateDisplayedListUser(myRoom.GetPlayerList());
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UpdateDisplayedListUser(myRoom.GetPlayerList());
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break;
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break;
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}
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}
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case (int)GameState.Explanation:
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case (int)GameState.Explanation:
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@ -407,8 +407,8 @@ public void OnClickSubmitSignIn()
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public void onClickSamePlayers()
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public void onClickSamePlayers()
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{
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{
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myRoom.currentState = (int)GameState.Explanation;
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myRoom.currentState = (int)GameState.Explanation;
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myRoom.currentQuestion = 2;
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myRoom.questions = null;
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myRoom.questions = null;
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myRoom.currentQuestionId = string.Empty;
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string json = JsonUtility.ToJson(myRoom);
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string json = JsonUtility.ToJson(myRoom);
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myOnlineRoom.SetRawJsonValueAsync(json).ContinueWithOnMainThread(task =>
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myOnlineRoom.SetRawJsonValueAsync(json).ContinueWithOnMainThread(task =>
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@ -423,7 +423,7 @@ public void onClickSamePlayers()
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public void onClickNewPlayers()
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public void onClickNewPlayers()
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{
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{
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myRoom.currentState = (int)GameState.EnteringName;
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myRoom.currentState = (int)GameState.EnteringName;
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myRoom.currentQuestion = 0;
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myRoom.currentQuestionId = string.Empty;
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myRoom.questions = null;
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myRoom.questions = null;
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myRoom.players = null;
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myRoom.players = null;
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string json = JsonUtility.ToJson(myRoom);
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string json = JsonUtility.ToJson(myRoom);
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