feat(localization): add localization for scripted texts
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@ -7,7 +7,10 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using TMPro;
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using TMPro;
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using Unity.VisualScripting;
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using Unity.VisualScripting;
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using UnityEditor.Localization;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Localization.Settings;
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using UnityEngine.Localization.Tables;
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using UnityEngine.UI;
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using UnityEngine.UI;
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/// <summary>
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/// <summary>
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@ -20,6 +23,7 @@ public class GameManager : MonoBehaviour
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[Header("Other component")]
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[Header("Other component")]
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public float explanationTime = 4f;
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public float explanationTime = 4f;
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public StringTableCollection stringTableCollection;
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[Header("Home Connection Component")]
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[Header("Home Connection Component")]
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public TMP_InputField roomCodeField;
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public TMP_InputField roomCodeField;
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@ -54,11 +58,17 @@ public class GameManager : MonoBehaviour
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public GameObject WaitingOtherPlayers;
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public GameObject WaitingOtherPlayers;
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public GameObject EndGame;
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public GameObject EndGame;
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internal Room myRoom;
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private DatabaseReference realtimeDB;
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private DatabaseReference realtimeDB;
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public Room myRoom;
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private DatabaseReference myOnlineRoom;
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private DatabaseReference myOnlineRoom;
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private DateTime endOfViewDate = DateTime.MinValue;
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private DateTime endOfViewDate = DateTime.MinValue;
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/// <summary>
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/// Contains all the translated string for the UI
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/// </summary>
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private StringTable stringTable;
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private void Awake()
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private void Awake()
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{
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{
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submitNewPlayer.interactable = false;
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submitNewPlayer.interactable = false;
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@ -68,6 +78,7 @@ private void Awake()
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private void Start()
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private void Start()
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{
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{
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InitializeHomePage();
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InitializeHomePage();
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stringTable = stringTableCollection.GetTable(LocalizationSettings.SelectedLocale.Identifier) as StringTable;
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}
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}
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private void InitializeHomePage()
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private void InitializeHomePage()
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@ -162,7 +173,8 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
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{
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{
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Debug.LogError("Player name is empty", this);
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Debug.LogError("Player name is empty", this);
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nameError.text = "You have to put a valid name";
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string errorText = stringTable.GetEntry("PhoneView/Canvas/Background/HomeState/NameField/ErrorNameLabel").LocalizedValue;
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nameError.text = errorText;
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nameError.gameObject.SetActive(true);
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nameError.gameObject.SetActive(true);
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submitNewPlayer.interactable = true;
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submitNewPlayer.interactable = true;
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@ -172,7 +184,9 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
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if (string.IsNullOrEmpty(_code))
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if (string.IsNullOrEmpty(_code))
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{
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{
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Debug.LogError("Room code is empty", this);
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Debug.LogError("Room code is empty", this);
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roomError.text = "You have to put a room code";
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string errorText = stringTable.GetEntry("PhoneView/Canvas/Background/HomeState/NameField/EmptyRoom").LocalizedValue;
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roomError.text = errorText;
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roomError.gameObject.SetActive(true);
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roomError.gameObject.SetActive(true);
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submitNewPlayer.interactable = true;
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submitNewPlayer.interactable = true;
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@ -189,7 +203,8 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
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if (room == null)
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if (room == null)
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{
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{
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Debug.LogError("The room doesn't exists");
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Debug.LogError("The room doesn't exists");
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roomError.text = "Error: the room doesn't exists";
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string errorText = stringTable.GetEntry("PhoneView/Canvas/Background/HomeState/NameField/ErrorRoom").LocalizedValue;
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roomError.text = errorText;
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roomError.gameObject.SetActive(true);
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roomError.gameObject.SetActive(true);
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submitNewPlayer.interactable = true;
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submitNewPlayer.interactable = true;
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}
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}
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@ -6,9 +6,11 @@
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using UnityEngine;
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using UnityEngine;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using System.Linq;
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using System.Linq;
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using Firebase.Storage;
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using System.Threading.Tasks;
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using System.Collections;
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using System.Collections;
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using UnityEditor.Localization;
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using UnityEngine.Localization.Settings;
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using UnityEngine.Localization;
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using UnityEngine.Localization.Tables;
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public class RoomManager : MonoBehaviour
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public class RoomManager : MonoBehaviour
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{
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{
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@ -41,6 +43,12 @@ public class RoomManager : MonoBehaviour
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[Header("Other")]
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[Header("Other")]
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public PromptList promptList;
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public PromptList promptList;
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public StringTableCollection stringTableCollection;
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/// <summary>
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/// Contains all the translated string for the UI
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/// </summary>
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private StringTable stringTable;
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public Room myRoom { get; private set; } = null;
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public Room myRoom { get; private set; } = null;
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@ -50,6 +58,7 @@ private void Awake()
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{
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{
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Instance = this;
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Instance = this;
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FirebaseInitializer.Instance.onFirebaseReady += Initialize;
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FirebaseInitializer.Instance.onFirebaseReady += Initialize;
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stringTable = stringTableCollection.GetTable(LocalizationSettings.SelectedLocale.Identifier) as StringTable;
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}
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}
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private void Start()
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private void Start()
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@ -96,9 +105,10 @@ private void SendRoomState(GameState _newState)
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private void ResetAllPlayerLabels()
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private void ResetAllPlayerLabels()
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{
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{
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string label = stringTable.GetEntry("ComputerView/Canvas/WaitingForPlayersPage/WaitingForP").LocalizedValue;
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for (int i = 0; i < playerStickers.Count; i++)
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for (int i = 0; i < playerStickers.Count; i++)
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{
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{
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playerStickers[i].Initialize($"Waiting for P{i + 1}", i);
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playerStickers[i].Initialize($"{label}{i + 1}", i);
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}
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}
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}
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}
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