Merge branch 'main' of github.com:LeGall29/GGJ2024
This commit is contained in:
commit
14f57134d2
@ -198,6 +198,53 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 105416810}
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m_CullTransparentMesh: 1
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--- !u!1 &157909813
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 157909815}
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- component: {fileID: 157909814}
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m_Layer: 0
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m_Name: RoomCreator
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &157909814
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 157909813}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: de098f8fd5f884a1aa55db7874246b92, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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propositionTime: 60
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votingTime: 20
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roomCodeLabel: {fileID: 0}
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--- !u!4 &157909815
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 157909813}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 117.24013, y: 248.68315, z: -1.7392539}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &162738918
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GameObject:
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m_ObjectHideFlags: 0
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@ -2947,7 +2994,7 @@ MonoBehaviour:
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m_Calls:
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- m_Target: {fileID: 1202782732}
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m_TargetAssemblyTypeName: GameManager, Assembly-CSharp
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m_MethodName: PlayerValidateNameAndServerRoom
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m_MethodName: OnClickSubmitSignIn
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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@ -6901,3 +6948,4 @@ SceneRoots:
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- {fileID: 1174378092}
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- {fileID: 1202782730}
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- {fileID: 865098996}
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- {fileID: 157909815}
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@ -67,7 +67,7 @@ private void Start()
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{
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currentExplanationTime = explanationTime;
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HomeConnection.SetActive(true);
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submitNewPlayer.GetComponent<UnityEngine.UI.Button>().interactable = false;
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submitNewPlayer.interactable = false;
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}
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public GameState GetCurrentState()
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@ -81,7 +81,7 @@ private void Initialize()
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realtimeDB = FirebaseDatabase.DefaultInstance.RootReference;
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Debug.Log("Realtime DB initialized");
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submitNewPlayer.GetComponent<UnityEngine.UI.Button>().interactable = true;
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submitNewPlayer.interactable = true;
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}
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/// <summary>
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