Go to make picture room
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parent
52364100ed
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140652da82
@ -231,6 +231,9 @@ MonoBehaviour:
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waitingForPlayersPage: {fileID: 0}
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roomCodeLabel: {fileID: 0}
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waitingForPlayersLabels: []
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promptList: {fileID: 0}
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explanationPage: {fileID: 0}
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counter: {fileID: 0}
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waitingForPropositionsPage: {fileID: 0}
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waitingForPropositionsLabels: []
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propositionTime: 60
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@ -3334,7 +3337,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &1181392806
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RectTransform:
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m_ObjectHideFlags: 0
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@ -3480,16 +3483,6 @@ MonoBehaviour:
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name:
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id:
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creationDate: 0
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currentQuestion:
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promptId:
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propositions:
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photoUrl:
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owner:
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name:
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id:
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creationDate: 0
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voters: []
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creationDate: 0
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explanationTime: 4
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roomCodeField: {fileID: 2023851070}
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roomError: {fileID: 991600093}
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@ -4089,7 +4082,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &1383251890
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RectTransform:
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m_ObjectHideFlags: 0
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@ -59,7 +59,10 @@ private void OnApplicationQuit()
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myOnlineRoom.Child("players").Child(currentPlayer.id).RemoveValueAsync().ContinueWithOnMainThread(task =>
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{
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Debug.Log($"delete player {currentPlayer.name}");
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if(myOnlineRoom!= null)
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{
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myOnlineRoom.ValueChanged -= OnRoomUpdate;
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}
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});
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}
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@ -88,7 +91,6 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
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nameError.text = "You have to put a valid name";
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nameError.gameObject.SetActive(true);
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//TODO : MARINE : use the error label to explain to the user that they have forget to put a name
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return;
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}
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@ -98,7 +100,6 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
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roomError.text = "You have to put a room code";
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roomError.gameObject.SetActive(true);
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//TODO : MARINE : use the error label to explain to the user that they have forget to put a room code
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return;
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}
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@ -127,8 +128,10 @@ public void PlayerValidateNameAndServerRoom(string _name, string _code)
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WaitingRoom.SetActive(true);
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HomeConnection.SetActive(false);
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List<Player> list = new List<Player>();
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list.Add(currentPlayer);
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List<Player> list = new List<Player>
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{
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currentPlayer
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};
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UpdateDisplayedListUser(list) ;
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});
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