fix(firebase): initialization was not done on main thread
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b0ae9e077a
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@ -3485,7 +3485,7 @@ MonoBehaviour:
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m_PressedTrigger: Pressed
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m_SelectedTrigger: Selected
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m_DisabledTrigger: Disabled
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m_Interactable: 1
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m_Interactable: 0
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m_TargetGraphic: {fileID: 1158329300}
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m_OnClick:
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m_PersistentCalls:
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@ -1,5 +1,6 @@
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using Firebase;
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using Firebase.Auth;
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using Firebase.Extensions;
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using System;
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using UnityEngine;
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using UnityEngine.Android;
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@ -19,7 +20,7 @@ void Start()
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{
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AskForCameraAuthorizationForAndroid();
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FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task =>
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FirebaseApp.CheckAndFixDependenciesAsync().ContinueWithOnMainThread(task =>
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{
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var dependencyStatus = task.Result;
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if (dependencyStatus == DependencyStatus.Available)
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@ -43,7 +44,7 @@ void Authenticate()
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{
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FirebaseAuth auth = FirebaseAuth.DefaultInstance;
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auth.SignInAnonymouslyAsync().ContinueWith(task =>
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auth.SignInAnonymouslyAsync().ContinueWithOnMainThread(task =>
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{
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if (task.IsCanceled)
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{
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@ -1,13 +1,13 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Firebase.Database;
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using Firebase.Extensions;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// This is the game state manager on the phone side
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@ -26,7 +26,7 @@ public class GameManager : MonoBehaviour
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public TextMeshProUGUI roomError;
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public TMP_InputField playerNameField;
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public TextMeshProUGUI nameError;
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public UnityEngine.UI.Button submitNewPlayer;
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public Button submitNewPlayer;
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[Header("WaitingRoom Component")]
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public TextMeshProUGUI listPlayersUI;
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@ -54,6 +54,7 @@ public class GameManager : MonoBehaviour
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private void Awake()
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{
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submitNewPlayer.interactable = false;
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FirebaseInitializer.Instance.onFirebaseReady += Initialize;
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}
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@ -71,7 +72,6 @@ private void Start()
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if (PlayerPrefs.HasKey("lastplayername"))
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playerNameField.text = PlayerPrefs.GetString("lastplayername");
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submitNewPlayer.interactable = false;
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}
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private void OnApplicationQuit()
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@ -135,9 +135,8 @@ private void Initialize()
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{
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FirebaseInitializer.Instance.onFirebaseReady -= Initialize;
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realtimeDB = FirebaseDatabase.DefaultInstance.RootReference;
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Debug.Log("Realtime DB initialized");
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submitNewPlayer.interactable = true;
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Debug.Log("Realtime DB initialized");
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}
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/// <summary>
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