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public void Initialize() + [SerializeField] private List playerStickers; + + public void Initialize(Room _room) { + foreach(PlayerSticker p in playerStickers) + { + p.gameObject.SetActive(false); + } + gameObject.SetActive(true); + Player[] players = _room.GetOrderedPlayerList().ToArray(); + for (int i = 0; i < players.Length; i++) + { + playerStickers[i].gameObject.SetActive(true); + playerStickers[i].Initialize(players[i].name, i); + } } }