GameManager WIP
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// This is the game state manager on the phone side
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/// </summary>
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public class GameManager : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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private GameState currentState;
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private List<Player> players = new List<Player>();
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public float explanationTime = 4f;
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private float currentExplanationTime = 0;
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public InputField roomCodeField;
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public TextMeshProUGUI roomError;
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public InputField playerNameField;
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public TextMeshProUGUI nameError;
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private void Start()
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{
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currentExplanationTime = explanationTime;
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}
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public GameState GetCurrentState()
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{
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return currentState;
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}
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/// <summary>
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/// Send your name and game room to the server
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/// </summary>
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public void PlayerValidateNameAndServerRoom()
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{
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//check if the room exists, if not display an error message
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//if succeed, then the player to the server
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//if succeed, change the state and change page
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currentState = GameState.WaitingForOtherPlayersToJoin;
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}
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/// <summary>
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/// Call this only by the first player
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/// </summary>
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public void StartGame()
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{
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}
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// Update is called once per frame
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void Update()
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/// <summary>
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/// Dislay on the screen the current prompt ask to you and another player
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/// Also show all the camera stuff
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/// </summary>
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/// <param name="_prompt">The prompt to display</param>
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public void MakeAProposition(Prompt _prompt)
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{
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}
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/// <summary>
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/// Create a proposition from the picture taken and send it to server.
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/// Then go to next proposition (if any) or the page "WaitingForOtherPlayers"
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/// </summary>
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public void SubmitProposition()
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{
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Proposition temp = new Proposition();
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}
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/// <summary>
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/// Display the voting page
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/// </summary>
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public void StartToVote()
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{
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}
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/// <summary>
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/// Choose one result and send it to the server
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/// Then go to the next vote (if any) or to the page "WaitingForOtherPlayers"
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/// </summary>
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public void Vote()
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{
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}
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/// <summary>
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/// Display the UI of the end screen
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/// </summary>
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public void DisplayEndScreen()
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{
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}
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/// <summary>
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/// Automatically called when something change in your room
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/// </summary>
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private void OnRoomUpdate()
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{
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}
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}
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public enum GameState
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{
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EnteringName,
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WaitingForOtherPlayers,
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WaitingForOtherPlayersToJoin,
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Explanation,
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MakeProposition,
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PropositionSent,
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PropositionsSent,
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WaitingForOtherPlayers,
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VotingTime,
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Ending
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}
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