47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
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using Firebase;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public class FirebaseInitializer : MonoBehaviour
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{
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public UnityEvent onFirebaseReady;
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public static FirebaseInitializer Instance;
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void Awake()
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{
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Instance = this;
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}
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// Start is called before the first frame update
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void Start()
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{
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Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task =>
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{
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var dependencyStatus = task.Result;
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if (dependencyStatus == Firebase.DependencyStatus.Available)
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{
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// Create and hold a reference to your FirebaseApp,
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// where app is a Firebase.FirebaseApp property of your application class.
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var app = Firebase.FirebaseApp.DefaultInstance;
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onFirebaseReady?.Invoke();
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// Set a flag here to indicate whether Firebase is ready to use by your app.
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}
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else
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{
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UnityEngine.Debug.LogError(System.String.Format(
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"Could not resolve all Firebase dependencies: {0}", dependencyStatus));
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// Firebase Unity SDK is not safe to use here.
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}
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});
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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