Snaparazzi/Assets/Scripts/FunnyText.cs

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using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class FunnyText : MonoBehaviour
{
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public FunnyTextList textList;
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private void OnEnable()
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{
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GetComponent<TextMeshProUGUI>().text = textList.funnyList[Random.Range(0, textList.funnyList.Count)];
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}
}