Snaparazzi/Assets/Scripts/FunnyTextList.cs

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2024-01-29 21:17:14 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "FunnyTextList", menuName = "ScriptableObjects/Funny Text List", order = 2)]
public class FunnyTextList : ScriptableObject
{
public List<string> funnyList = new List<string>();
}