using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Localization;
using UnityEngine.Localization.Settings;
using UnityEngine.Localization.Tables;

public class LanguageManager : MonoBehaviour
{
    public static LanguageManager Instance;

    /// <summary>
    /// Contains all the translated string for the UI
    /// </summary>
    public LocalizedStringTable currentStringTable;

    private void Awake()
    {
        Instance = this;
    }
}
